Job Summary
We are seeking a passionate and dynamic Engineering and Computer Science teacher to lead our K–8 students. This role involves delivering engaging lessons that foster critical thinking, creativity, and problem-solving skills among diverse student populations. The ideal candidate will have a strong background in science and mathematics, combined with a commitment to innovative teaching methods and curriculum development.
This is an hourly position requiring approximately 2–3 days per week.
It is a program stewardship role. You will be the school's sole Engineering and Computer Science instructor, responsible for continuing and evolving a rich, multi-year progression that takes students from paper folding and block coding in kindergarten to 3D printing, robotics, lego and circuit design by middle school.
Skills Needed:
- Proven experience in classroom management and behavior management strategies for diverse student populations.
- Skilled in curriculum development with a focus on integrating educational technology tools for enhanced learning experiences.
- Excellent communication skills for effective collaboration with colleagues, students, and parents.
- Ability to adapt teaching methods based on different learning styles.
- Strong organizational skills for managing multiple classes while maintaining high standards of educational quality; mentoring abilities are a plus.
CLASS STRUCTURE
- Kindergarten: Two small back-to-back sessions (approximately 12 students each)
- Grades 1–3: 8–16 students per class
- Grades 4–5: Up to 24 students, 2-hour sessions
- Grades 6–8: Up to 22 students, 2 hours and 45 minutes per session
Kindergarten–Grade 2 Foundation Track
- Paper engineering: folding, cutting, and building 3D structures from single sheets of paper
- Habitat design, balancing, levers, fulcrums, and engineering design challenges
- Introduction to computational thinking using Scratch (motion, looks, sound, events, and control)
- Simple machines designed, built, tested, and presented using real materials
- Collaborative LEGO building and problem-solving activities
Grades 3–8 Progression Track
- Continue Scratch game design using project cards, books, and teacher-led instruction
- LEGO WeDo 2.0 integrated with Scratch for physical computing
- Tinkercad:
- 3D modeling
- 3D printing
- Tinkercad Circuits (block-based programming that naturally bridges Scratch to Arduino)
- Jimu Robotics:
- Programmed robot competitions
- Team-based engineering challenges
- LittleBits and Arduino:
- Electronics
- Breadboarding
- Introduction to microprocessors
- Physical fabrication and problem solving using clay, silicone, and two-part plastic molding
- Design thinking:
- Problem framing
- Critique
- Iteration
- Presentation
PROGRAM PHILOSOPHY
- The Engineering and Computer Science program blends structured curriculum with open-ended project work.Students don't simply learn tools, they use those tools to solve authentic engineering challenges. Every class builds toward something meaningful:
- A game someone can play
- A structure that supports weight
- A robot that competes
- A prototype that solves a real-world problemReflection and presentation are integral parts of the learning process. Students regularly present their work, explain their design decisions, receive feedback, and connect their projects to engineering principles.
The year culminates in a school-wide Engineering Showcase where students demonstrate polished projects to families, including live Jimu Robotics competitions with Scratch-powered scoreboards operated by students and parents.
THE IDEAL CANDIDATE
We are looking for someone who:
- Enjoys working with children from Kindergarten through Middle School.
- Has experience or a strong interest in engineering, computer science, robotics, makerspaces, or STEM education.
- Is comfortable learning and teaching a wide range of technologies and engineering concepts.
- Can manage a workshop-style classroom where creativity, collaboration, and hands-on learning are central.
- Values curiosity, problem-solving, and student independence.
- Is organized, flexible, and excited to continue building an established program.
Experience with Scratch, LEGO WeDo, Tinkercad, Arduino, Jimu Robotics, 3D printing, or similar platforms is preferred. Training on AIA's existing curriculum and materials will be provided to the right candidate.
WHY JOIN AIA?
At Alpharetta International Academy, you'll inherit a well-established Engineering and Computer Science program with dedicated classroom space, quality materials, and a school community that values innovation, creativity, and hands-on learning. You'll have the opportunity to continue growing a unique K–8 program while inspiring students to think like engineers, designers, and problem-solvers every day.
Join us in shaping the next generation of engineers by fostering curiosity, innovation, and academic excellence!
Pay: $22.00 per hour
Ability to Commute:
- Alpharetta, GA 30005 (Required)
Work Location: In person