Warning: This “job” may cause strong opinions about kerning, an involuntary urge to redesign every poorly-laid-out flyer you walk past, and (once the invention bug bites) the occasional fist-pump when a patent figure comes back from the attorney with zero edits.
Hey there, future Design Summoner.
Yes, Summoner, because that’s basically what the job is. You summon the Wilson Dutra brand into existence across everything the world sees: the website, the newsletter, the social feed, the gated guide somebody downloads at 11 p.m. because they’re terrified and excited about filing their first patent.
Then you do a different kind of summoning. An inventor shows up with a half-formed idea (sometimes a napkin sketch, sometimes just a story about “the thing that does the thing”), and you conjure it onto the page as a clean, examiner-ready line drawing.
Two kinds of conjuring, one person…the blueprint and the billboard.
Some questions to ask yourself whether this is the right challenge for you:
Do you lie awake mentally re-laying-out a graphic you saw three days ago? Are you at your creative best with a deadline breathing on your neck? Do you also sketch diagrams on napkins for fun, and try to reverse-engineer how something works just by looking at it? If you just nodded along, keep reading.
What This Role Actually Looks Like
Think of the job in two parts. The bigger part is stewarding the brand. The second is helping our patent and trademark attorneys turn inventions into examiner-ready line drawings. Roughly 60/40 by time, but the brand stewardship is the ongoing responsibility that runs through everything. Two crafts, one Summoner.
Here’s how it breaks down.
Summoning the Brand (Brand Management, Marketing, & Design). This is where most of your week lives, and it shapes WD out in the world more than any other piece of the job. You’re the Arbiter of the WD vibe, the person who owns the brand as it grows. You’ll set the visual language, evolve the guidelines as new channels and needs come up, and keep the look, feel, and voice coherent everywhere the firm shows up. The design work sits downstream of a brand you’re actively managing.
You’ll design across a wide range of media (web pages, social posts tailored to each channel, newsletters, blog graphics, gated and downloadable content, internal docs, the annual New Year’s card (duh!)) and keep the look, feel, and voice consistent everywhere.
You see graphic design as how we show our value to people who don’t know us yet, breaking down complex and foreign concepts into something approachable, and how we remind current clients why they picked us. The best version of you thinks about who’s on the other side of the screen, what they’re worried about, and what actually gets them to click. You’ll help the firm chase a 10x return on marketing with creativity over budget, and you’ll catch the design fix that costs nothing and changes everything.
A good chunk of this work lives on the web. You’ll design, build, and refresh pages in our content management system, make light front-end tweaks so everything looks right on desktop, tablet, and phone, and catch the broken link or dead contact form before a client does. None of this asks you to be a full-blown developer, but being comfortable poking around a CMS, and willing to nudge a little HTML or CSS into place when a page needs it, will serve you (and us) well.
Summoning Inventions (Patent & Trademark Drawings). This is the signature part of the role, the piece that makes it unlike any other design job you’ll find. You’ll work shoulder-to-shoulder (virtually) with our patent and trademark attorneys to bring inventions to life as formal line drawings for patent applications, the figures that describe, capture, and expand an inventor’s vision so the USPTO can see exactly what they mean. That means turning renderings, CAD models, and rough sketches into clean, compliant drawings, and working backward from a finished drawing when that’s what’s needed. You’ll add the numbers, arrows, and final touches that make a figure read clearly, and you’ll reformat client trademark logos into the right format for filing. Comfort with Microsoft Visio is the baseline here. Familiarity with CAD, the Adobe Creative Suite (Illustrator, Photoshop), and 3D programs is where it gets fun. Spatial reasoning, basic geometry, scaling, symmetry, and the knack for rotating an object in your head are your everyday superpowers.
You Might Be Our Design Summoner If…
You live to kern (and yes, you know what that means without googling). The phrase “iterative feedback loop” makes you feel relieved, because you live to constantly improve. You’re detail-oriented in a way that borders on compulsive, and you take that as a compliment. You can boil a tangled idea down to something a stranger gets at a glance. You can’t look at a landing page or a flyer without asking who it’s for and what it’s supposed to make them do. You can juggle five or more projects at once without dropping the plates, and you know when to lead, when to follow, and when to raise your hand and ask.
You’re independent without being a lone wolf. You communicate clearly and calmly, whether it’s over Zoom, over email, or in the shared doc. You’re secure enough to hand your work to an attorney, an examiner, or the whole internet, and make it better without flinching. And somewhere under all that precision is a person who loves tech, loves learning, and thinks it’s a little bit magic that a drawing on a page can protect somebody’s life’s work.
The skills that matter: Demonstrated graphic design ability. Comfort with Microsoft Visio and the Office suite. Familiarity with CAD and the Adobe Creative Suite. Spatial reasoning and the visual-math fundamentals (scaling, symmetry, 3D visualization). Comfort building and updating pages in a content management system, with light front-end tweaks (basic HTML/CSS). Clear written and interpersonal communication across a virtual team.
The qualities that matter more: Persistent. Curious. Empathy. Detail-oriented. Systematic. Creative. Proactive. Patient. Optimistic. Flexible. Good-natured. Self-improving by reflex. A problem-solver who listens first.
The pluses (not the dealbreakers): An interest in engineering, even the casual kind where you take things apart just to see how they go back together. (And if your parents always pictured you as an engineer and you became a designer anyway? Congratulations. You may be the single most qualified person alive to draw inventions for a living.) A feel for whether a piece will actually move someone, on top of making it look sharp. Some exposure to intellectual property, law-firm workflows, or case management systems. If you’ve got a stack of everything above, please don’t let one missing plus talk you out of applying.
What You Get (Besides the Satisfaction of Making Complicated Things Look Obvious)
Real ownership of a brand. You won’t be executing someone else’s brand vision. You’ll steward and evolve the WD brand as the firm grows, with the authority to propose changes, ship updates, and shape what people feel when they encounter us. Brand ownership at this level is rare in a design job, and it’s a real reason people take this one.
Remote, full-time. Work from wherever you do your best thinking. Our culture was built for virtual collaboration, and it works. (We might occasionally ask you to join an in-person event. Emphasis on occasionally.)
A team that actually collaborates. Multiple people on every project, weekly meetings, steady feedback, and colleagues who take design seriously instead of treating it as an afterthought.
Range you won’t get anywhere else. Few design jobs let you draw a mechanical invention before lunch and design a brand campaign after it. This one does.
Growth potential. We’re growing, and we invest in people who grow with us. Where this role goes depends in part on what you build.
Who We Are (When We’re Not Summoning Our Future Designer)
We’re a boutique IP firm that works with startups, entrepreneurs, brands, and inventors building things that didn’t exist yesterday. We protect their ideas so their plans can take flight, and we do it as a fully-remote team that likes the work and likes each other. When we say “fun collaboration,” we mean it. Multiple sets of eyes on every project, because two heads really are better than one.
Our values aren’t posters on a wall we don’t have (remote firm, remember?):
Finding the Fun. Building a brand is a long game, and so is protecting an invention. A campaign underperforms, a layout goes through five rounds before it clicks, an examiner pushes back and the patent drawings need one more pass. We celebrate the wins, even the small ones, and we look for the silver lining when things get tough. Our clients are building something from nothing and inventing the future while they’re at it. That’s pretty fun if you let it be.
Persistent Curiosity. Our clients are out there trying to change the world. We hold ourselves to the same standard: always improving, always asking “could this be better?” Especially the design. Especially from you.
Entrepreneurial Empathy. Starting something new is thrilling and terrifying in equal measure. We built our firm to be the partner we’d want if we were the ones filing for the first time, and that empathy extends to our team, too.
Want to see the WD vibe in the wild? Take a look at our website, our blog, and our social to get a feel for what you’d be shaping.
The Cover Letter (Because This Isn’t a Typical Job, We Don’t Want a Typical Cover Letter)
Pick the prompt that makes you grin. If you’re an overachiever, do both:
The Inventor’s Napkin. Make up an invention, then summon it. Include one sample technical drawing plus a short description of how the tech in your figure works. Show us you can take an idea and make it legible.
The Open Canvas. Imagine an up-and-coming IP firm asks you to design something that turns the scary complexity of “filing for a patent” into something a nervous first-timer can grasp. Tell us what you’d make, where it’d live, how long it’d take, and point to examples (yours or anyone’s) where a similar idea worked. Links, sketches, references, whatever shows your thinking. Get creative and be yourself.
(Applications without a cover letter won’t be considered, which is partly the point: it proves you read this far. If you’ve circled back wondering why you haven’t heard from us, it’s almost always because the resume, portfolio, or cover letter didn’t make it into the email.)
The Interview Process (Thorough, Because Summoning Isn’t for Everyone)
Our interview process has multiple stages. Like, a lot. We’ll look at your portfolio, cover letter, design and technical skills, attention to detail, and cultural alignment. For the right person, it’s absolutely worth the process. Every great Summoner needs to find the right Circle.
To Apply:
Email info@wilsondutra.com with your (1) resume, (2) design portfolio (10 to 15 pages is plenty; we’d rather see your sharpest work than everything you’ve ever made), and (3) cover letter, or apply through our website (unless you’re already here, in which case, welcome!).
About Wilson Dutra Innovation Law (The Fun Part)
When we started Wilson Dutra, our focus was one thing, and it still is: fun collaboration. We believe the best work comes from working closely together, pulling in as much input as we can, so we can hand clients the best possible product. We cherish our culture, we work hard for our clients, and we hold onto a real work-life balance for ourselves and our team. Our values are finding the fun, staying persistently curious, and practicing entrepreneurial empathy, which means understanding the exciting opportunity (and incredible anxiety!) of starting something new.
Wilson Dutra is an equal opportunity employer.
Pay: From $50,000.00 per year
Benefits:
Work Location: Remote
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