Check out your Company Bowl for anonymous work chats.
In honor of #AAPIHeritageMonth, we'll be using our platform to spotlight some of our talented developers at Sledgehammer Games. Today, we're highlighting Associate VFX Artist, PO-KUAN WU! "When I was young, I wanted to be a 3D animator. After college, I became more interested in CG rendering. Then I decided to take the Master's program at the Academy of Art, as I finally found myself making visual effects. I graduated right before the pandemic, and all the opportunities closed as I was interviewing for internships. At the time, the only thing I could do was keep learning new skills online and wait. Just before I booked a ticket back home to end my journey in the US, Sledgehammer Games sent me an e-mail and lighted my career path."

In honor of #AAPIHeritageMonth, we'll be using our platform to spotlight some of our talented developers at Sledgehammer Games. Today, we're highlighting Associate VFX Artist, PO-KUAN WU! "When I was young, I wanted to be a 3D animator. After college, I became more interested in CG rendering. Then I decided to take the Master's program at the Academy of Art, as I finally found myself making visual effects. I graduated right before the pandemic, and all the opportunities closed as I was interviewing for internships. At the time, the only thing I could do was keep learning new skills online and wait. Just before I booked a ticket back home to end my journey in the US, Sledgehammer Games sent me an e-mail and lighted my career path."
Through #WomensHistoryMonth, we'll be celebrating the talented women of our studio by showcasing their stories, causes that matter to them, and the women that inspire them. Today we celebrate Software Engineer, Darcy S.! "I’m a software engineer on the audio engineering team. I decided I wanted to make games when I was a kid. I even knew that what course I wanted to do and the University I wanted to go to. My University offered a program where you could work full time for a year and through that I got my first programming job at a manufacturing company that built CNC machines. I started my first games job as a programmer at a small indie studio in Melbourne. While I enjoyed indie I always wanted to work in AAA. I joined SHG Melbourne in November 2019. When I started I was asked if I wanted to try Audio Engineering, which I had never done before. I said ‘why not?’ and I’ve been doing it ever since."

Sledgehammer Games on LinkedIn: #WomensHistoryMonth #gamedevelopment #gamingindustry