I applied online. The process took 2 weeks. I interviewed at Creative Assembly in Jul 2020
Interview
Disappointing, both the HR screening and the interview itself lasted 10 minutes on the phone.
Both callers seemed desperate to get off the call, obviously reading an extremely basic script of interview questions to which I always got the response "That sounds fine". Extremely disappointed in the very little interest shown in what I had to say.
Could have made it less obvious that I was out the running before the call began.
Don't get your hopes up, they emailed me back within 48 hours to tell me I was unsuccessful.
Interview questions [3]
Question 1
An example of a problem you've faced in the workplace and how you dealt with it?
I applied online. The process took 2 weeks. I interviewed at Creative Assembly in Jun 2020
Interview
I initially had a screening call with someone from HR and was later invited to a video call with members of the team I would be working with if I get selected.
It's very early to tell of the outcome yet BUT, since recruitment is still open, I will share the experience so far hoping to help other candidates.
The HR phonecall lasted about 10 minutes, pretty chill/relaxed chat. Talked about my salary expectations and double-checked some information so we could proceed further.
The video call lasted about an hour.
Even though I'm very confident about my skills and experience, somehow I always end up getting extremely stressed, tired and shivering in interviews. (To be fair, who wouldn't, doing your job and putting it into words are 2 entirely different things)
This time however, the interviewers were both understanding, approachable and kind. I think they could smell my awkwardness in the air but let me take my time and talk on my own pace and style, which helped me relax and get through the interview.
(I know they did cause I blabbered a lot of but they let me talk anyway).
You would expect the usual stuck-up behavior that comes with recruiting for the industry but, surprisingly, it was NOTHING like that. They were actually quite nice and friendly people and we ended up having a very pleasant chat, which involved work experience, games and their communities.
Overall it was pretty straightforward and, setting personal stress aside, I wouldn't call it difficult. There were no curveballs, hidden meanings or any of those silly questions you'd normally get with other big studios.
As long as you know your trade and what you're talking about it should be a breeze. Just be yourself and be honest. Try to come up with loads of examples but don't lie or oversell yourself.
A "healthy" level of preparation is advised. Get your thoughts together but don't burn yourself out. Good luck!