Associate Quality Designer applicants have rated the interview process at Electronic Arts with 3 out of 5 (where 5 is the highest level of difficulty) and assessed their interview experience as 100% positive. To compare, the company-average is 61.1% positive. This is according to Glassdoor user ratings.
Candidates applying for Associate Quality Designer roles take an average of 3 days to get hired, when considering 1 user submitted interviews for this role. To compare, the hiring process at Electronic Arts overall takes an average of 22 days.
Common stages of the interview process at Electronic Arts as a Associate Quality Designer according to 1 Glassdoor interviews include:
Group panel interview: 100%
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I applied online. I interviewed at Electronic Arts in Jun 2020
Interview
I went through four rounds including HR. After the final round I received a mail that my candidature was rejected. Between each round there was a gap of 7 days. Interview panel was very interactive and professional except the final round interviewer(People Management). That person was more of talking with a prejudiced mind .
Interview questions [1]
Question 1
More of a lead/Plan approach. How to approach a scenario and how to implement test approaches
Interview process was not very difficult. Should know the basic concepts in testing and agile practices. They will ask about different testing methodologies. Mention one occasion when you researched about something new.
I applied online. The process took 3 days. I interviewed at Electronic Arts (Orlando, FL) in Jan 2020
Interview
Very easy and laid back. All Zoom these days but feels like they attempt to at least put real effort into giving every interviewee a chance. The line of questioning skews heavily towards testing experience and ability to work with data.
Interview questions [1]
Question 1
Explain your testing experience with video games and describe a bug you encountered.