Gameplay Programmer applicants have rated the interview process at Electronic Arts with 2.8 out of 5 (where 5 is the highest level of difficulty) and assessed their interview experience as 50% positive. To compare, the company-average is 61.1% positive. This is according to Glassdoor user ratings.
Candidates applying for Gameplay Programmer roles take an average of 21 days to get hired, when considering 4 user submitted interviews for this role. To compare, the hiring process at Electronic Arts overall takes an average of 22 days.
Common stages of the interview process at Electronic Arts as a Gameplay Programmer according to 4 Glassdoor interviews include:
Phone interview: 33%
Group panel interview: 17%
Skills test: 17%
Presentation: 17%
Background check: 17%
Here are the most commonly searched roles for interview reports -
I applied online. The process took 3 weeks. I interviewed at Electronic Arts (Los Angeles, CA) in May 2022
Interview
The recruiter called me and then have a coding test and go to the final. Everything was done in 3 weeks so it was a quite fast interview process. I loved interviewing here and they are really awesome while doing an interview
I had a phone screen with HR, one zoom interview with the lead programmer, and one zoom interview with two other programmers. Everyone was super friendly. None of the interviews were very technical, most of the questions are about my past projects.
I applied online. I interviewed at Electronic Arts (Redwood Shores, CA) in Aug 2017
Interview
I met with the recruiter first who gave me a tour of the campus then was put into an uncomfortably warm room and spent an hour with several pairs of people. They would tag team questions and some were very probing with their questions and seemed to care about finding the right fit while others just wanted you to jump through technical hoops. One of the engineers, in particular, had a pretty negative attitude and had this strange habit of saying "no, I expected this answer" and then stating something very similar to my answer as though he wasn't really listening. That bit was frustrating but most of the interviews were pretty straightforward. If you've been working on large AAA projects recently then there was no gotcha questions.
Interview questions [1]
Question 1
Using just basic vector math, rotate on vector around another.