I applied online. The process took 6 days. I interviewed at Game Closure
Interview
I applied online at the Game Closure website, then received an email a day or two later from a recruiter with Weeby.co (their child/spin-off company?) with a 2D art simulation. I replied with a question, then got sent another generic message with a different art test (and a 2hr time limit, which I was not home for). This simulation was for some UI/Illustrator mock-ups, but I was not interested in the UI positions. I emailed the recruiter again, making sure that this was the process for the 2D artist position, to which his/her response was that they require all of their artists to be proficient with Illustrator (which is not mentioned on the job posting), and that she'd keep it in mind that I was applying for the 2D artist position (I'm not sure how that information got lost in the first place -- it was in my cover letter at the very least).
Overall I felt there was a lack of well thought communication and organization as far as their hiring process, as well as a sense of distance/"generic-ness", which is unfortunate coming from a small company.
Interview questions [1]
Question 1
Sending a second, conflicting art test, which was apparently the one I was supposed to do while disregarding the initial art test that was sent.
I applied online. The process took 4 days. I interviewed at Game Closure (Mountain View, CA) in Mar 2015
Interview
Applied for the 2D artist position on Saturday through a Craigslist ad - I atatched a resume and my portfolio. Got an email Monday morning with an "Art Simulation" that I had 24 hours to complete. Thank god I checked my email when I did! I lost a couple of hours because the test time "starts" when they send it to you. I was required to 1. Re-create the sample character drawing provided as a vector graphic in Illustrator. 2. Design and color two original characters that look like they would fit well with the character from part 1. 3. Re-create EXACTLY a game modal that was included. 4. Create a brief write-up of your "thought process" during the test. All images you create had to be the exact size of the sample images included in the simulation. I was required to provide the AI file and a PNG for each part of the test. I also had to find and download the font they require you to use for the Game Modal portion. If you missed any of these requirements you were immediately cut.
Undortunately, I was not aware there would be a 24 hour art test and the timing was terrible for me. I had less than half of that time available to complete the projects. After submitting my simulation I did not receive a response for a couple of days - I reached out to the company for some confirmation that they at least received it. Their response was that my "background was not a good fit" and that I was not at the desired skill level for a full position with the company.
A few gripes here:
-Industry experience was not listed as a requirement. IN FACT they advertised they were willing to train the right candidates. If their expectations were clearer I would not have applied believing that I was eligible for a training-level position.
-Not knowing about the 24 hour Art Simulation, and not being able to control when it starts/stops. Not many applicants are sitting around at home with nothing to do!
-I assumed, like many employers, someone would scan an applicant's resume to make sure they met the requirements before contacting them for the "first round of the interview process." I wasted the precious time I had on this simulation when, apparently, I wasn't even qualified for the position in the first place.
-The font should've been included in the Art Simulation. I burned precious time looking for an acceptable download file before I could begin.
That being said, I appreciated the two courteous emails I did receive from the company. At least I got a response after pinging them a second time.
Interview questions [1]
Question 1
Describe why you're the best in 100 words or less.
Thank you for your review, sorry to hear you had a bad experience. Since then we have changed our process and working hard to make sure everyone is happy on both ends.
Game Closure interviews FAQs
Candidates applying for 2D Artist roles take an average of 5 days to get hired, when considering 2 user submitted interviews for this role. To compare, the hiring process at Game Closure overall takes an average of 17 days.
Common stages of the interview process at Game Closure as a 2D Artist according to 2 Glassdoor interviews include:
Skills test: 100%
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