Software Engineer(Internship) applicants have rated the interview process at NVIDIA with 3 out of 5 (where 5 is the highest level of difficulty) and assessed their interview experience as 67% positive. To compare, the company-average is 58.1% positive. This is according to Glassdoor user ratings.
Candidates applying for Software Engineer(Internship) roles take an average of 29 days to get hired, when considering 68 user submitted interviews for this role. To compare, the hiring process at NVIDIA overall takes an average of 25 days.
Common stages of the interview process at NVIDIA as a Software Engineer(Internship) according to 68 Glassdoor interviews include:
Phone interview: 29%
One on one interview: 18%
Skills test: 17%
Presentation: 13%
Background check: 9%
Personality test: 5%
Group panel interview: 3%
IQ intelligence test: 2%
Other: 2%
Drug test: 2%
Here are the most commonly searched roles for interview reports -
I applied online. I interviewed at NVIDIA (Santa Clara, CA) in Mar 2023
Interview
One round, deep dive into my resume. Interviewer was nice, although I wasn't qualified for this role, not sure why I got the interview. I would definitely try interviewing again with a different team though.
Interview questions [1]
Question 1
Explain floating point Explain cache hierarchy Explain Clock cycles
at first they asked some c/c++ coding questions, what is the problem with this code, how would I fix it then they asked two leetcode questions, and in the end they asked about a project from my cv, what my contribution was, a difficult bug, and how i fixed it and so on, then they asked why i was interested in this position
Interview questions [1]
Question 1
valid parenthesis question, the known stack question
Nice interview. The interviewers ask a coding question about semaphore and a real number calculator. Also ask some cpp questions and going through my resume. and have a q&a at the end.
Only took part in the first part. Was asked about cpp data structures and algorithms and a lot of question from operating systems which I was not ready for but could be expected in a hardware-ish comapny