I applied online. The process took 2 months. I interviewed at Ubisoft
Interview
An art test, a tech interview discussing the test result. There was a preliminary interview with HR for attitude, then an explanation of the brief for the test and a discussion on techniques involved.
Interview questions [1]
Question 1
How I would approach a specific kind of effects that should be fantastic but grounded in reality
I applied through an employee referral. The process took 2 weeks. I interviewed at Ubisoft (Montreal, QC) in Apr 2018
Interview
A brief test of technical skills followed by an in-person interview. The interview was with a panel of people on the team I'd be working with and managers. The process was rather quick from start to finish.
Interview questions [4]
Question 1
I was asked to show off my technical skills in a small test.
I applied online. The process took 6 weeks. I interviewed at Ubisoft (Pune) in Feb 2015
Interview
It was a challenge for me to get into Ubisoft. Has several rounds with the HR, Lead artists and managers following a test to check how capable you are to the tasks that they you for.
VFX Artist applicants have rated the interview process at Ubisoft with 3 out of 5 (where 5 is the highest level of difficulty) and assessed their interview experience as 100% positive. To compare, the company-average is 61% positive. This is according to Glassdoor user ratings.
Candidates applying for VFX Artist roles take an average of 60 days to get hired, when considering 1 user submitted interviews for this role. To compare, the hiring process at Ubisoft overall takes an average of 30 days.
Common stages of the interview process at Ubisoft as a VFX Artist according to 1 Glassdoor interviews include:
Skills test: 50%
Group panel interview: 50%
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