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Video Gaming Technologies interviews FAQs
Software Engineer I applicants have rated the interview process at Video Gaming Technologies with 3 out of 5 (where 5 is the highest level of difficulty) and assessed their interview experience as 50% positive. To compare, the company-average is 35.3% positive. This is according to Glassdoor user ratings.
Candidates applying for Software Engineer I roles take an average of 30 days to get hired, when considering 2 user submitted interviews for this role. To compare, the hiring process at Video Gaming Technologies overall takes an average of 40 days.
Common stages of the interview process at Video Gaming Technologies as a Software Engineer I according to 2 Glassdoor interviews include:
Group panel interview: 29%
Skills test: 29%
Phone interview: 29%
Background check: 14%
Here are the most commonly searched roles for interview reports -
I applied through college or university. The process took 6 weeks. I interviewed at Video Gaming Technologies (Reno, NV) in Nov 2015
Interview
Informal interview at college fair, followed by on site interview at offices. Super nice, flew me out for 3 days, car rental, 4 star hotel all paid by the company. Interviewed with 3 engineers
, mostly asked about previous projects( academic) and my roles in them. Couple of basic tech questions inheritance, polymorphism, classes vs structures.
I applied online. The process took 2 weeks. I interviewed at Video Gaming Technologies (Charlottesville, VA) in Sep 2009
Interview
Lengthy interview with two people at a time for 5 sets of people. Overall not a bad experience but made a long day. Lunch was decent enough although the interview continued on the way, during, and on the way back from lunch. I did manage to eat something though. Most people were decent however I felt one was a little persistent regarding the use of some tools. Once the interview was done, the turn around to an offer was fairly quick.
Interview questions [1]
Question 1
The main one wasn't a real question but more of a disagreement where one person thought a certain toolset was GCC based and I disagreed. They tried to get me to say it was one way or the other however I didn't honestly know as it was a tool I used and not one I maintained.