Designer Interview Questions

Designer Interview Questions

A designer can work in a variety of capacities, including graphic design, web and app design, fashion design, interior design, and software design. Designers apply their creative skills to create visually appealing and engaging elements. When interviewing for design positions, interviewers often ask questions that relate to specific knowledge and skills.

Top Designer Interview Questions & How to Answer

Question 1

Question #1: How do you overcome a creative block?

How to answer
How to answer: People in creative roles, such as design, often have to apply unique skills and can run into blocks when they feel stuck or unsure of how to proceed. When answering this question, describe how you avoid procrastinating when you feel stuck creatively and what fresh concepts you use to break out of a creative slump.
Question 2

Question #2: Describe a time when a client wasn't happy with your work.

How to answer
How to answer: Designers often run into situations when their vision doesn't align with the client's vision. Prior to the interview, think about a specific situation when you had to adjust your work to adhere to what the client wanted. Use the STAR method: Describe the situation, task, action, and result.
Question 3

Question #3: How do you balance multiple projects with competing priorities?

How to answer
How to answer: A designer regularly has to balance multiple projects, often with competing priorities. Use this question to talk about how you manage stressful situations, especially when you have ongoing work supplemented by urgent client requests or needs. This answer can also outline your organizational method for meeting deadlines and managing tasks.

80,421 designer interview questions shared by candidates

Design Challenge Fly me to the moon - Background The year is 2025. Space tourism is booming, and Sky has joined forces with Elon Musk’s SpaceX to be its first in-flight entertainment partner aboard its spacecraft ‘Starship’. Journeying to the moon and back takes six days, so there’s plenty of time for space tourists to catch up on the latest films, TV shows and watch live sporting events - all streamed in glorious 8k via satellite frequency. Your challenge You are new to Sky and haven’t used the service before, but you enjoy watching most films, TV shows and sport. We are not asking you to design the full in-flight app - focus on designing either onboarding, content discovery or the player experience. To keep the design grounded (pardon the pun), assume the input device will be a phone which can connect to a display. Think about the year and how technology might have moved on. What could streaming look like in five years’ time, for example? What we’d like to see Your full thought process – how you think, your sketches, wireframes and journey flows. Show your sketches, ideas you have rejected, anything you have. The final UX Design (wireframes are fine) – we like to see attention to detail. A prototype presented in the tool of your choice. This design challenge should take you a couple of evenings to complete but do spend more time on it if you need to.
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User Experience Designer Interview

Interviewed at Sky

3.5
Jul 25, 2021

Design Challenge Fly me to the moon - Background The year is 2025. Space tourism is booming, and Sky has joined forces with Elon Musk’s SpaceX to be its first in-flight entertainment partner aboard its spacecraft ‘Starship’. Journeying to the moon and back takes six days, so there’s plenty of time for space tourists to catch up on the latest films, TV shows and watch live sporting events - all streamed in glorious 8k via satellite frequency. Your challenge You are new to Sky and haven’t used the service before, but you enjoy watching most films, TV shows and sport. We are not asking you to design the full in-flight app - focus on designing either onboarding, content discovery or the player experience. To keep the design grounded (pardon the pun), assume the input device will be a phone which can connect to a display. Think about the year and how technology might have moved on. What could streaming look like in five years’ time, for example? What we’d like to see Your full thought process – how you think, your sketches, wireframes and journey flows. Show your sketches, ideas you have rejected, anything you have. The final UX Design (wireframes are fine) – we like to see attention to detail. A prototype presented in the tool of your choice. This design challenge should take you a couple of evenings to complete but do spend more time on it if you need to.

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