Ideas about some of the top-chart games. What would you improve on those games if you were on their team?
Game Interview Questions
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What I worked on in the past, how I acquired my skills and many other questions (both personal and technical)
Do you have copilot enabled in your system?
Difference between bugs and defects? Priority and severity, STLC details, test case, test scenarios, test script, Big Bang testing, white box, agile.
Would you like to work in costume service?
Why did you apply for a job in Portugal (Lisbon)?
Why do I want to work at Voodoo?
My previous experience in game dev and I had a feeling that the interviewers were checking my soft skills a lot.
Where do you rank yourself among the developers you know
Which update you implemented had the greatest impact?
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