Nothing specific, but during the test there were 2 tricky parts: - Properly explaining solutions with only text, no whiteboard, no personal interaction, no sketches or diagrams. - Managing the limited time
Gaming Analyst Interview Questions
5,615 gaming analyst interview questions shared by candidates
Most of the questions were related to the job and the skills required for the job, so there were no unexpected questions during the process. There were definitely questions I could have answered a lot better, but I do not feel that any of them were particularly difficult.
What's the most important metric for a game designer to keep in mind for a game?
How do you implement a Inversion of Control?
I was questioned about software design patterns that I knew about and had used. Now it would be an easy question, but at the time I wasn't as prepared.
Nothing really technical, just a few questions about what I worked on and what I know
A lot of questions about my work history.
What is your day to day like?
Tell me about yourself.
Struct vs class Texture packing (saving draw calls) Frame debugging (draw calls) Profiler usage Object pooling Array, List, Dictionary (collections, specifically hash tables) Serialization (unity save locations)
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