Technical questions were quite easy
Graphics Software Engineer Interview Questions
1,191 graphics software engineer interview questions shared by candidates
One unexpected logical-mathemathics question. Easy to answer if you think about it (so checking reasoning ability)
Using AI how you are going to create video content
Mutex, Semaphores,Paging and other coding questions
Computer Architecture. OOPs. System Verilog and UVM. Graphics Architecture .
Focus on my project, and ask more details
Would you be willing to relocate?
a. Check if a number is a power of 2. b. GLSL shader debug c. Pointers d. Memory allocation and deallocation – 2D matrix e. Explain the graphics pipeline f. What is the GPU architecture/ programming model ? g. Can we have the depth testing before the fragment shader? h. What is a particular case when we would need depth testing after the fragment shader i. Design a parking garage j. Cycle in a directed graph…. k. SetBit/ClearBit/isBitSET l. Implement your own memoryAlloc function m. Delete nodes with a particular value in a LinkedList n. Allocate a 2D array using malloc and access its elements o. Opengl vs openglES (OpenGL basics) p. How would you debug a memory leak. r. At what GL call does the command buffer submission happen ?
Asked questions on Computer Architecture, C++, system verilog, OVM UVM. Also skills on scripting languages such as python and ruby was tested. Draw DUT testbench for systemVerilog. What is TLB. What is cache Memory Hierarchy
multi-core architecture
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