The mighty hath fallen - Customer Service Representative II Blizzard Entertainment Employee Review

2.0
Sep 6, 2012
Recommend
CEO approval
Business Outlook

Pros

Facilities - The new building here in Austin is much better than the old one was. Plenty of room and a nice space. Co-workers - While yes, there are some bad apples, most of my coworkers have become my friends and are always down for a conversation. It helps to have so many like-minded (read: gamers) in one space. Immediately bosses (Seniors) - Like co-workers, there are some bad ones, but mostly the Seniors have been where you were and know how it is and truly understand what you are going through.

Cons

Managers/Leads - These people are so out of the loop, they have no idea how to manage people. Most of them have been managers at other customer service jobs and don't have the slighest idea how the games work. I've had leads in the same training I was taking, because they had no idea how to run the tools. How can you manage people when you can't work what they are working with? Upper Management (Director) - This guy has no idea how to run a CS unit for a game company. Everything he does is directed towards improving the bottom line. He doesn't seem to care about the games, the company, or the employees, as long as he makes a paycheck. Pay - The pay is poor, especially for temps/contract. Once a rep gets FT, it gets better, due to amazing benefits, but the pay is still bottom-rung.

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5.0
Jun 2, 2026
Anonymous employee
Recommend
CEO approval
Business Outlook

Pros

Really great people, best and kindest in the business

Cons

Compensation is on lower side

2.0
Mar 23, 2026
Recommend
CEO approval
Business Outlook

Pros

- Depending on the team, you get to work with some great people. - Company events are fun and make you temporarily forget that you're still in a corporate environment. - You're near the games being released.

Cons

On the surface, the company talks a big game about being structured and performance-driven. In reality, it feels pretty chaotic once you’re actually in it. Expectations aren’t clearly defined, and what “success” looks like seems to shift depending on the week or who you’re talking to. You end up spending more time managing optics and trying to stay aligned with moving targets than actually doing solid engineering work. What makes it worse is how management handles team dynamics. Toxic behavior doesn’t really get addressed — if anything, it sometimes feels like it’s enabled. Feedback can feel very one-sided, and when you raise concerns, they’re not always taken seriously or represented fairly. There are definitely moments where the narrative about your performance doesn’t match the reality of what you’re actually doing day to day, which slowly kills trust. At a minimum, leadership needs to get better at clear communication, setting stable and objective expectations, and actually supporting both engineers and managers. Without that, even strong teams start to feel dysfunctional. Compensation doesn’t make up for it either. It often feels like decisions are driven by cost-cutting rather than recognizing real impact, which makes the whole environment feel more transactional than motivating. Overall, I wouldn’t recommend this place in its current state, especially if you’re an experienced professional looking for a stable, well-run role.

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