Pros
Overtime during crunch (if you like that)
Cons
Contract work-no guarantees on how long between contracts Overtime was almost always mandatory, with up to 60 hour workweeks during crunches Health insurance was expensive and fairly poor quality Some projects had low worker quality to meet contracted SLA manhours, but that meant far more work for the good workers who had to do their own job and fix the bad worker's mistakes Little room for advancement, no reviews/raises-over time you had a chance to go up to test associate 2 and slowly progress but no annual increases Low pay, most of the workers were at minimum wage (though, industry standard norm. Many employees came from other AAA studios that actually paid less because their state had a lower minimum wage)