Pros
You get to say you work on well-known toys and collectibles found on shelves everywhere. The creative department was relatively tight-knit with understanding middle managers. Funko was a great first studio job.
Cons
The "Funko Fast" philosophy means almost constant crunch with very little work-life balance. Managers were overworked. Advancement was nearly impossible with "budgetary" restrictions making promotions feel like almost arbitrary. Designers used to have more ownership of their product but an increased focus on profits over quality means less oversight. Leadership used to allow the creative department flexibility in working remote, but those leaders are gone and corporate announced a mandatory hybrid schedule with less than a month's notice with no choice on what days employees work.