Let go for asking for a raise - Designer LandDesign Employee Review

2.0
Sep 22, 2024
Recommend
CEO approval
Business Outlook

Pros

- Met lots of people that helped me learn and grow over my time here - Project type depends on your studio but each office works on a variety of project types - Work life balance depends on you studio, most people work ~40-45 hour weeks while some work more. Engineering team works closer to 45-55 hour weeks - Benefits are decent. Holistically memberships, parking stipend (not Dallas), etc.

Cons

- Asked for a raise and was let go - Leadership is on the traditional side of common issues such as WFH and other benefits - All training is said to be “organic”. There is no formal trainings for any incoming staff at any level. You will need to learn a lot on your own, even the basics like the filing system. - Favoritism is a big factor here. I watched many people here get overlooked for promotions or be “silently promoted” without compensation. - Many projects are underbid to get work - Any additional responsibilities taken on will not be financially rewarded. Pay is based on you experience level only

Explore other reviews about LandDesign

5.0
Apr 13, 2025
Recommend
CEO approval
Business Outlook

Pros

Great talent, leadership and potential to grow in the DFW market.

Cons

With the potential for growth in the DFW market, and so many areas to grow, staying focused on or two markets is tough.

3.0
Jul 16, 2025
Recommend
CEO approval
Business Outlook

Pros

Pay and benefits are decent. Hours are not outrageous, most weeks are just under 45 hours. Decent starter job, but most people with 3-5 years experience will leave for better opportunities.

Cons

No sick time and the PTO isn't great. Lack of diversity in leadership, holidays (no MLK day or Juneteenth off), or thinking (there is a "LandDesign" way of doing things, going outside that or questioning the established way of doing work is frowned upon). Getting pigeon-holed into one type of project or task is very common in my experience. Talk of "long hallways" but no actual cohesion between offices. A lot of playing into the games, fighting for popularity in order to get good projects and move up in the firm. Depending on the office/studio, projects can be pretty lackluster.

2
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