Pros
-Seeing who makes it to the top of this studio does a great job of destroying any imposter syndrome you might have. If dudes like that can make it literally anyone with a pulse can. Its sad but liberating in a weird Idiocracy kind of way.
Cons
-Poor pay and benefits with 0 transparency -Contractors don't qualify for game bonuses and they make sure to not tell you, many had no idea they didn't qualify and counted on getting one to offset bay area COL -Very top heavy management and directors with little vision to offer outside of cringe boomer tastes. -Management doesn't actually produce or contribute anything. They just make whatever whim requests they can of devs below them who do the actual physical work so they have something to show at their next meeting to justify their bloated salaries and glass offices. -Complete embarrassing levels of opacity, you'll never know what is actually going on with the studio. Everyone speaks in LinkedIn-ese, you'll never for as long as you're there ever get a straight answer out of anyone. -Management typically hides their gross levels of incompetence behind 'sophisticated' bureaucracy. Its impossible to get the most basic, kindergarten level changes done. Changes that studio's with no where near their budget have already implemented. -You're not actually going to be creating anything, the process is very assembly line with as little creativity as possible. -Most in the higherup positions were the leftovers of Condrey and Shofield's exodus, they were promoted out of desperation not meritocracy which becomes really apparent the longer you stay.