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Textron Systems

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Textron Systems Principal Software Engineer reviews

1.8

0% would recommend to a friend

(8 total reviews)
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Tom Hammoor

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Reviews by job title

8 reviews
1.0
May 23, 2011
Recommend
CEO approval
Business Outlook

Pros

- Used to hire really smart developers. Many are still there. - Some good test practices, have a good test group. - Deliveries are consistently more stable, better tested than other contractors. - The Software Product Line approach has finally failed (only scaled-down version exists in the form of "futures"). - Mostly window offices rather than cubes. - Located in South Austin. - Some advance notice over the past few months about impending layoffs.

Cons

- Jim Wade retired a long time ago. After company was acquired by Textron it hasn't been the same since. - Ambitious, talented developers run off by old-school, out-of-touch management. Now many of these developers are competitors who are siphoning away contracts. - Lost good managers (domain experts) who could bring in new business. - 0% flexibility to work from home. - No more pay over 40 hours (unlike competitors). - No flex-time. - Process at the expense of common sense (too much process, and the process police are often clueless). - The customer is often difficult, political, unpredictable, sometimes nasty. - Bug fix cycles can be monotonous, mind-numbingly tedious (lots of process). - Series of layoffs over the last two years have taken huge toll on morale. - Technical lead role usually means you'll never write code again. - The definition of a "good developer" according to management is often someone willing travel or take on lead roles rather than someone who can actually design or write code. This has resulted in a dilution of technical competency over the years.

2.0
Mar 30, 2011
Recommend
CEO approval
Business Outlook

Pros

This is a place where your co-workers will be strong and you will be able to build your skills in many ways. They do (sometimes) pay overtime and they promote from within. They will provide opportunities to lead, if you want them, though those opportunities are typically quite low-level. Think responsibility without matching authority, autonomy or compensation. If you are a talented developer looking to work with other talented developers and are approximately mid-level in your career, Overwatch can provide solid opportunities for growth.

Cons

There is no rational incentive to work harder than average or get into any leadership role with Overwatch. If you take a lead role, you get no raise, yet have more to live up to on your performance review. Performance reviews are set to prevent rewarding more than 2-4% of the employees, regardless of individual performance, across the board. Since more than that percentage of the workforce is in a lead position, the lead is doing themselves a disservice by accepting the additional requirements. If you simply perform your job just as you are asked to do, you will be graded as meeting expectations. Going the extra mile in any capacity, from trying to improve quality to the skills of those around you to sacrificing time with your family, working free overtime, producing more than the next coder, stepping up to a lead position (without the additional pay), or even working through Christmas multiple years in a row (real example) will not be enough to earn you anything better than "meeting expectations", as there will be at least a few handfuls of others who will do this, and only a couple of folks are allowed to exceed expectations. Also, mistakes are quickly and publicly punished. One does themselves no favors by taking risks, as success gains no rewards and failure is quite publicly, quickly and harshly punished.

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