Riot Games Creative Director (Publishing) interview questions
based on 1 rating - Updated Jun 1, 2017
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Creative Director (Publishing) applicants have rated the interview process at Riot Games with 2 out of 5 (where 5 is the highest level of difficulty) and assessed their interview experience as 100% positive. To compare, the company-average is 52.3% positive. This is according to Glassdoor user ratings.
Common stages of the interview process at Riot Games as a Creative Director (Publishing) according to 1 Glassdoor interviews include:
One on one interview: 100%
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I applied through other source. I interviewed at Riot Games (Santiago) in May 2017
Interview
Goods: Quick responses, nice people, they do work hard on bringing gamers onboard.
Bads: They are hunting creatives as if creatives were executives, which is a really wrong craft .
In their defense, must say I believe they don't really know how to handle creative talent hunts, as they have never done something similar before, and that's precisely why they need a Creative Director ASAP.
I wish they only had a Creative Director to help them to hire a Creative Director. Oh wait...
Overall, after reading other people's interviews, it feels like the Riot i interviewed with, was not the Riot most people speak up about. This was mainly bussiness, the kind of interview i would expect to work for a bank, a stocks company or something alike.
Interview questions [1]
Question 1
Tell me about yourself.
Have you ever hired someone who didn't deliver as expected?
How would you solve a last minute crash without compromising deadlines?
What do you think about Riot's Manifesto?
Do you play LOL?
It's a shame to hear that this experience with us didn't feel very riot-like. We can absolutely benefit from this perspective as we continue to buff-up our skills. If there are any other tactical tips that we should consider, please let me know at sgrobe@riotgames.com
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