Blizzard Entertainment reviews

3.6

64% would recommend to a friend

(1,432 total reviews)
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Johanna Faries

70% approve of CEO

48% positive business outlook

Blizzard Entertainment has an employee rating of 3.6 out of 5 stars, based on 1,432 company reviews on Glassdoor which indicates that most employees have a good working experience there. The Blizzard Entertainment employee rating is in line with the average (within 1 standard deviation) for employers within the Media & Communication industry (3.7 stars).

Reviews by job title

1K reviews
1.0
Apr 25, 2012

Unfortunate downhill slope

Anonymous employee
Recommend
CEO approval
Business Outlook

Pros

+ Blizzard's brand and famous games means that some geeks will swoon when you say you work at Blizzard + Discounts on Blizzard games and geek clothing + Blizzard's gym in Irvine, while small and crowded, is free! + Blizzard genuinely cares about shipping high-quality games

Cons

- Irvine is boring and lacks culture. It feels like a culture desert. - Career development is seriously problematic at Blizzard. GOOD people can go 5+ years without promotions. Some teams have a silly rule requiring that you first ship a game before you can be promoted. Given the way Blizzard works, you could spend 6 years or 7 years before your game finally ships. - Blizzard's home-grown management lacks the skill and strategic vision to manage an enterprise consisting of 4500 employees in offices around the world. There's a serious lack of capability at the senior technology, senior production, senior operations, senior HR, and executive leadership levels. The one exception may be in creative development. - Blizzard's profit comes almost entirely from one product (WoW) and that product is now 7 years old and is in decline. Career growth opportunities are rare in shrinking companies and unhealthy politics tend to dominate when everyone's fighting for a slice of a shrinking pie.

2.0
Mar 6, 2023
Recommend
CEO approval
Business Outlook

Pros

The workforce has incredible skill and drive to make the best games they can. Some individual departments/teams have compassionate leadership with enough clout to fight for their employees.

Cons

Managers: Blizzard still promotes many individual contributors to management positions, but neglects people-management training in favor of project management. Some managers are capable, compassionate advocates for their reports; others are ineffective at best or downright inept. Retention: Management relies on a revolving door of starry-eyed applicants while underpaying and disrespecting current employees. Salaries are industry average at best and promotions & bonuses are anemic, so the most skilled employees are constantly leaving for studios willing to pay their worth. Since 2019, the ABK executive team has gaslighted middle management and straight-up ignored employee concerns over - harassment: even after multiple lawsuits, reporting harassment is at best a toss-up on whether accuser, accused, or no one will be punished. - pay: Blizzard claims "industry competitive" but companies with similar name recognition and reach pay substantially more. Stack ranking and other logistical excuses to rate employees below their actual performance. - advancement: 10% annual promotion budget. No remote work. If you're too senior to easily replace you might be grudgingly granted "long term remote," which won't fly if you're trying to get a mortgage loan in another state. The policy is so vaguely defined, it seems as though every employee has read a different version of it - and it's impossible to place responsibility when you get denied. And because they don't want to provide remote arrangements, they have made no effort to equalize opportunity for local vs remote workers. "HR protects the company" has rarely been more true than at Blizzard/ABK. My dealings with ABK HR were collectively over a year of the most hostile, damaging work environment I've endured in over a decade in the industry.

2.0
Oct 5, 2021
Recommend
CEO approval
Business Outlook

Pros

Because Blizzard makes several different, interconnected games on a variety of platforms, you will be able to gain significant experience working within complex game dev product cycles (unless you’re in Customer Service)., from early pre-prod stages (depending on your discipline) through the ongoing support of a product launch and onto GaaS. The Blizzard campus has some cool areas that you’ll geek out on…for a while, until the newness wears off You’ll get to interact with some of the best game designers, engineers, and artists in the industry. Company benefits are standard for most large corporations, though they are falling behind when compared to high tech specifically. Blizzard swag can be pretty cool at times, and you get discounts on ATVI/BLZ games. 1 week off at the end of the year You get to pretend you’re a celebrity each year when you attend/work BlizzCon wearing Blizz employee clothing.

Cons

- Some enormous egos get away with abhorrent behavior because they’re seen as valuable to the company. - The company culture is *beyond* toxic. In addition to what’s been in the news, devs on the major game teams are treated as gods. Most other disciplines, especially QA and CS, are treated like 2nd/3rd class, skillless, wholly replaceable bit players whose primary function is in service to devs. - Low pay across the board except for the rare few dozen who are either execs or particularly special/tenured devs. Blizz trades on its (former) reputation as a supposed leader in the industry in order to convince you that you should be happy to be able to work at Blizz and accept a lower salary for the “privilege” of being able to be here. They go out of their way to sell you on the company kool aid and try to brainwash you into believing Blizz is your “family,” knowing that, psychologically, this tactic increases retention rates. - High cost of living area coupled with Blizz’s reluctance (prior to pandemic…unsure what long term strat will end up being now) to allow remote work opportunities for almost anyone other than engineers and some designers only exacerbates the pay problem. - The depth of unbelievably poor / inexperienced / incompetent leadership in many departments is astounding. - Crunch is just a standard and accepted part of the job. - Nepotism / favoritism is rampant. There isn’t a place anywhere in the company you can go where the guys (guys specifically) getting all the positions of power and money are the ones making friends in the right places or are literally related to the powerful. - You get pigeonholed. It’s very tough to convince anyone you have skills and potential outside of the job/discipline you were hired for (unless, again, you make the right friends). - HR is complicit in the toxic culture. Their willingness to act on harassment or other claims is directly proportional to the level of “star” quality the accused holds.

Viewing 76 - 78 of 1,432 Reviews

Glassdoor has 1,669 Blizzard Entertainment reviews submitted anonymously by Blizzard Entertainment employees. Read employee reviews and ratings on Glassdoor to decide if Blizzard Entertainment is right for you.