Electronic Arts reviews

3.8

73% would recommend to a friend

(4,000 total reviews)
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Andrew Wilson

63% approve of CEO

51% positive business outlook

Electronic Arts has an employee rating of 3.8 out of 5 stars, based on 4,000 company reviews on Glassdoor which indicates that most employees have a good working experience there. The Electronic Arts employee rating is in line with the average (within 1 standard deviation) for employers within the Media & Communication industry (3.7 stars).

Reviews by job title

4K reviews
4.0
Mar 28, 2009
Recommend
CEO approval
Business Outlook

Pros

Salary is OK, experience is good, a lot of resources available for new SEs working in games, a lot of smart people to learn from.

Cons

Pressure to work more hours, centralized teams can create resentment and a lot of red tape to get things done that should really be simple. Currently the video game market is in a bit of a transition - many of them have laid off employees, including EA which has had over 10% of total workforce cut across the board in the last 6 months. Merit increases for all employees have been frozen until further notice.

5.0
Mar 28, 2009
Recommend
CEO approval
Business Outlook

Pros

THIS pertains to The Sims Label of EA!!!! The SIMS division works extremely hard to keep a healthy environment for the employees. Even though they function under the umbrella of EA the structure the division functions so well that they have somehow created a template for how the rest of the company’s labels should operate. The people at Maxis/Sims Label are extremely knowledgeable. I couldn't ask for more amiable personalities either. The work ethic there is very proactive and many innovations in production are made there. It’s a great place to start your career in Video Game Development. You will learn pipeline workflows and get production experience that can be scalable to any future project you will work on. I have visited the campus in Emeryville as well. The energy there is very exciting. You feel that industry pioneering is happening there.

Cons

Most of the products are not linear experiences so focusing on a behavioral system limits the visual tech that you can put into the game because it takes a significant processor hit on lower end gaming platforms. Even working on the PC titles because so much computational engineering effort needs to go into the behavioral systems of the game. You may not be able to work in the Science fiction or Fanatasy genres which usually push the level of detail that current generation console games have to offer. The fixed art style of the Sims Label is mainly geared toward the casual gaming crowd so if you want to make guns, aliens, zombies and vampires you may want to go to a different division. Also when launching new IP they tend to give short development cycles which isn't enough time for a Dev Team to really get a solid industry leading product that they can be proud of.

4.0
Mar 27, 2009
Recommend
CEO approval
Business Outlook

Pros

There is a large community of very strong game makers. It's a large, mostly stable company. Electronic Arts owns a number of valuable licenses and working for these cash cows can look great on a resume. If you can get past "grunt coder", there is a some interesting research being done in a few places.

Cons

Decision making can be very corporate - money matters much more than art. For entry level positions, you are very much meat in the machine - until you are specialized enough (or make good friends with someone who decides headcount), expect to be plucked from project to project based on whatever the company needs - your career be damned. It is sadly easy to be "type cast" - you are the blah blah guy - and you wind up doing the same work for years until you threaten to quit.

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