*The biggest con, the deal breaker for this company, is the squandering of talented individuals, especially artists. Magnopus is, above all, is a vendor company which caters to other companies. If you're a 3D artist of any kind, you'll be doing mostly retopology of another company's assets. This is about 99% of your job. Period. If you know scripting, you'll be spending a vast majority of your time writing scripts or tools for other artists. If you're a concept artist, you will be a 3D generalist instead of doing much concepting. The common theme here is that you most likely won't be doing anything pertaining to your actual skill-set. They don't disclose any of this information to you, of course, during the interview. You're mostly distracted with the sleek, fresh look of the studio and all the cool VR gadgetry. Above all, they sell the management culture to you as though Magnopus is a "laid-back, carefree company" that doesn't believe in crunch time or working their staff into the ground, when in actuality, they just don't believe in someone working into overtime, but that same workload of the latter is still present. If you know any artist friend that happens to work here, I invite you to ask their opinion, they will tell you the same. If you have any aspirations of using your hard-earned creativity and skill-set as an artist to better yourself in the industry and be challenged while receiving competitive pay, I would highly caution you to look elsewhere.
*The leadership is some of the most unprofessional and inexperienced that I've ever had the misfortune of working with, barring one or two exceptions. If you've ever seen analogies online describing the differences between a "boss" and a "leader," leadership here is the perfect example of a "boss." They expect irrationally quick results at the great expense of quality, have little or no understanding of the actual technical sides of said tasks being done, and can't be bothered to counsel their subordinates or lead by example.
*The turnover rate here is extremely high. The company will hire scores of artists and programmers en masse, and then fire the vast majority of them about as quickly. In the short time that I was at the company, I witnessed half a dozen programmers and artists being let go at the drop of a hat, for any number of reasons.