Riot Games reviews

3.9

74% would recommend to a friend

(1,042 total reviews)
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Dylan Jadeja

66% approve of CEO

53% positive business outlook

Riot Games has an employee rating of 3.9 out of 5 stars, based on 1,042 company reviews on Glassdoor which indicates that most employees have a good working experience there. The Riot Games employee rating is in line with the average (within 1 standard deviation) for employers within the Media & Communication industry (3.7 stars).

Reviews by job title

1K reviews
5.0
Jul 17, 2013
Recommend
CEO approval
Business Outlook

Pros

* results oriented, no time for BS or politics. * there is never a lack of opportunity to grow and achieve what you want, it is up to you to take initiative and lead * company takes good care of employees * player focused approach makes our business sustainable in the long run and it is the secret to our success * talent focus mentality, we hire and nurture the best and foster a strong collaboration - you will really feel part of a team and not isolated

Cons

* need to find your work / life balance, which is encouraged but not always reality depending on what you work on. We support a live service that runs 24/7 and never stops, sometimes you will work a lot, but the company offers mandatory vacation time and even pays an yearly retreat to everyone. Depending on the role of course, it is not too hectic though, most people have a balanced routine * not a lot of direction or coaching on day to day which can be hard for junior roles. If you expect months of on boarding and lots of training, Riot is not the best. Generally new employees need to figure things out fast and know our product well, there is not a lot of hand holding. On the other hand people are very approachable at all levels so if you take initiative you will find what you need and learn very fast.

5.0
Jul 17, 2013

Where the best go to play

Anonymous employee
Recommend
CEO approval
Business Outlook

Pros

What makes Riot a great company is its culture -- its dedication to putting the Player first. This stems from the vision and passion of its founders (Marc and Brandon) and it permeates from the top to the bottom of the organization. The secret sauce that separates Riot from other game companies is that most other game companies are founded by successful game developers who become businessmen by necessity; while Riot was founded by businessmen who love games, who understand how to run a business and understand how important the right culture is to a stellar company, and have enough self-confidence to hire and trust people with expertise they do not have (like engineering and game design). [+] Culture: Openness, excellence, self-awareness, team-focus, low-to-no politics. Do the Right Thing for the Player (the right intrinsic motivation) and revenue (the extrinsic reward) will come as a consequence. [+] Player focus: Worth highlighting even though I mentioned it above. Note "Player" focus, not "Customer" focus; that is, focus on the experience for everyone in the game, whether they pay money or not. This sincere, almost maniacal, focus on our relationship with our Players is the core of Riot's success. [+] Really smart people: Talented people who are dedicated to getting even better. And who are not afraid to hire people smarter than themselves. [+] Really cool people: Humble. Ethical. Collaborative. Creative. Fun. [+] Unafraid to part ways: Able to identify people who are not a good culture fit or are underperforming; working with and coaching them to help them meet the bar; but not being afraid to let them go if a path to improvement cannot be found. [+] Global reach and impact: The ambition to bring the product everywhere in the world; and the wisdom to listen and work with the differences of each culture and region we support. This is the best company I have worked for in my career, but I know we can achieve so much more and have so much more room to improve. So let's move onto the "Cons".

Cons

My analogy for Riot is that it is a rocket ship on the verge of breaking free of Earth's gravity well and going on to intergalactic success. The scary part is that we keep adding more and more people to the rocket ship, and the funny thing about rockets is that you need an exponential amount of fuel for each additional person. That means each new person needs to pull more than their own weight if we want to achieve escape velocity. The biggest challenge facing Riot is whether we can manage our growth to fully achieve our potential of going to outer space. But the worst case scenario is not horrible: we'd still be orbiting Earth, and considering how many companies blow up on the launch pad or in the low atmosphere, we will still have achieved something grand. [+] Compensation: Despite our obvious and enormous financial success, the majority of employees, new employees especially, are not sharing in the LoL bonanza. As far as I'm aware, there are no bonuses, profit-sharing, or additional options being granted. Riot can get away with paying slightly-above average salaries for its very young staff who are just happy to work on an amazing game at an amazing company, but as its workforce matures, they will need to create a path for them to pay for their kids' college tuition and secure their retirement. [+] Culture dilution: As a consequence of extreme growth (from forty or so employees in early 2008 to comfortably over a thousand in mid 2013), it is hard to know if we are maintaining our core cultural tenets with every hire. The good news is that it is on the forefront of every hiring managers' mind. The bad news is that sheer size makes it hard to identify people who don't actually fit our culture, and makes it hard to transfer the desired culture from existing "good" employees to new employees before another batch arrives. [+] Maturity: In many departments, we have hired beyond the capability of the existing experienced employees to train junior employees. People are talented and full of potential, but that potential cannot be realized without reasonable oversight and mentorship. [+] Work/life balance: Riot is not just a job, it's a lifestyle. This can be good if that's what you're looking for, but it can be bad if you differ from the norm. Part of the growing pains will be to mature into an environment that can tolerate differing levels of commitment to work hours. [+] "Profoundly Found Elsewhere": The opposite of "Not Invented Here" syndrome. Early on, Riot had to "make do" with the people they could hire as a startup. The ones that remain were clearly ones that could "punch above their weight" when hired, and have been working on one of the most successful games in the world for years. We are now able to recruit "big names" from elsewhere in the industry, and we put a lot of effort and creativity into wooing and recruiting them. But I feel we do not have anywhere near the same respect for, or expend as much effort or creativity to keep and reward, the people we already have. This has most recently manifested in an entire layer of leadership hired in above existing employees. [+] Inner circle: As a consequence of our rampant growth, the visiblity that upper management has of the day-to-day in the trenches and the access employees have to upper management has naturally gone down. There is now an inner circle of trusted advisors that drive the major strategic decisions of the company, and you have to be in the good graces of someone who has influence to enact high-level change at the company. Riot is still one of the most open and agile companies I've worked for, and it continues to do things to break down these barriers with smaller town-hall meetings with Marc & Brandon. But the President of the United States has a Cabinet for a reason -- he doesn't have the time to listen to every citizen armchair-expert before making key decisions. This may very well be the simple consequence of scale; but I do mourn the very flat and direct hierarchy we had when the company was much smaller. [+] Cult of heroics: Riot values the ability of a single hero (or small team of heroes) to rise up to the challenge and excel the way out of a crisis. But just because we're good at fighting fires does not mean we should start them or ignore them when they're small. As we mature, we need to create an environment where we have heroes but no heroics -- that is, people that could step up to any emergency, but develop, plan, and work in such a way that crises do not occur. The important thing to note here is that Riot has a deep dedication to continuous improvement. I have every confidence that we will be able to address these "Cons" as long as we stay true to our core tenets.

5.0
Jul 15, 2013

Best place in games, maybe in all of technology

Anonymous employee
Recommend
CEO approval
Business Outlook

Pros

[+] Good culture - everyone knows Riot's values internally and lives by them. This company is truly dedicated to the player experience. You won't see any cheesy inspirational posters on the wall. [+] High quality game design - there are some games out there that don't offer players much of value, and that limit player progress unless the player forks out cash. Riot's business model is more player friendly, and more sustainable for both company and player. This model is fairly unique and is the real secret to the company's success because it aligns company and player interests. [+] Excellent team – Riot has done a very good job hiring excellent people. From new college grads to experienced industry vets, this is the most capable, positive, and high-performing team I’ve had the pleasure to work with in my years of work experience. [+] Spotless ethics – this company conducts business cleanly and fairly. You’ll feel this when interacting with peers internally (there’s no backstabbing and people uphold the ideals of sportsmanship) and externally. Riot only works with vendors and partners who can truly improve the player experience. [+] Fun environment – As a result of Riot’s full-time focus on creating fun for players, we try to make sure that fun’s part of the daily work environment. [+] Mission-driven - At Riot, games are srs business. It’s never “just a game” to us because we think that entertainment and playfulness are a core human need, coming in right after those other Maslovian essentials like food, shelter, and sexy time. This is a company of people dedicated to serving that need.

Cons

[-] Weakened culture screening – as a result of the company’s growth, there’s been some controversial weakening of hiring standards. It’s really hard for example to find core gamers who are also really great at <insert esoteric professional skill>, so the company has had to loosen some of its standards with regards to hiring people who genuinely love games and can be termed core gamers. These hires may assimilate just fine. Or they may go on to hire additional people who don’t game, thus sending us down the long, slippery slope towards becoming another <insert game company full of people who don’t play or care about games >. [-] Immature internal infrastructure – There are about three times as many Rioters today as there were two years ago. Many internal systems are still those of a much smaller company and are groaning under the load. From the “emailpocalypse” of 2012 when many emails were lost to the fact that there’s no longer a room that fits everybody for our “all hands” meetings, this is a company that needs to trade up to big boy underpants. [-] Management upgrades incomplete – The exec team is struggling to build a layer of trusted and strategically aligned managers that they can rely on to act in a way that’s consistent with their vision. This means that they occasionally micromanage, “swoop-and-poop” and display other behaviors that don’t happen in mature organizations where mid-level management is trusted, aligned, and held accountable. I’m confident this situation is evolving in the right direction, but it’s currently not where it needs to be. [-] Hot, flat, and crowded – the current offices are increasingly less hospitable to getting work done because we’ve outgrown our current space and are jamming people into an office that was never designed for this sort of seating density. It’s like Lord of the Flies if you want a conference room and headphones (free from IT of course) are a must if you want to actually focus on your own work for a beat.

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