- disorganized management with conflicting visions for the department, trickles down into unclear direction
- inefficient training team-wide, "learn as you go" attitude VERY much abused
- production pipeline highly inefficient, changes every 4-6 weeks with no warning
- constant communication breakdowns
- complete lack of accountability for art directors, who make demands based on their current whims and not what is possible in a 3D production setting
- upward mobility decisions and performance ratings highly unpredictable and inconsistent
- hardworking employees regularly not promoted, taken advantage of
- consistently broken tools/workflows as a result of ever-changing artist responsibilities, conflicting priorities, and corporate greed for near-complete automation of the unique, careful work that 3D artists are responsible for. the artist is the final stopgap for ensuring all automation works properly, and the job is more administrative than it is creative.
Ultimately, unrewarding. Get the job on your resume, get the experience you need, then get out as soon as you're able. Wayfair is a waypoint, not a place to build a career. Trust me, as someone who's worked here for almost 4 years.