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      Bungie

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      Associate Engineer Interview

      Sep 13, 2011
      Anonymous employee
      Bellevue, WA
      Accepted offer
      Positive experience
      Difficult interview

      Application

      I applied online. The process took 4 weeks. I interviewed at Bungie (Bellevue, WA) in Sep 2011

      Interview

      It took two weeks to get a response after I submitted my cover letter/resume to Bungie. I had a phone conversation with the recruiting manager, and we discussed my interests in the game industry, and Bungie specifically. After that, I received a programming test via e-mail, which I was expected to complete within a week. After submitting my solutions, it took another two nerve-wracking weeks to get another response, which I would say was the only negative part about the entire experience. When I finally did get a response, it was an interesting one; the engineering team had finished grading my test, and they wanted to see if I could improve one of my solutions. I figured out what they were asking for and submitted my improved solution. The next step was a phone screen with the engineer who would be my lead. The phone screen was a mix of discussions about my professional work and my hobby projects, followed by several technical and design questions. After the first phone screen, I had a second phone screen with a senior engineering lead, and the technical questions got deeper and more challenging. Having passed both screens, I was asked to come in for a full day of interviews. I arrived at the Bungie offices at 8:30am, and I was there until about 6:30pm, so it was a very long and stressful day. I counted about seven interviews, excluding the lunch interview and the meetings I had with the recruiting manager at the start and end of the day. The interviews started with some highly challenging technical problems. As the day progressed, the questions got less technical and ventured more into the "softer" questions, probably to determine if I was a good fit with the company culture. Throughout the day, I had the opportunity to learn about the culture at Bungie. It sounds like an amazing place for a game developer to work. The environment is very open and collaborative. Everyone is very intelligent and very passionate about what they do. The office layout is interesting, too; rather than the traditional cubicles or offices, almost all of the designers, engineers, and artists all sit together in this gigantic open-air room. It's very easy to walk up to anyone, even a senior engineering lead, and ask them questions about their work, and this is actually encouraged. Someone even said that I could go up to Jason Jones and challenge him on something that he designed (though I'd better be sure I know what I'm talking about!) The interview day ended with a tour of the aforementioned offices, as well as some of the other facilities, such as the mocap room. The recruiting manager had one quick meeting with the division lead, who had previously met with all of the other interviewers, and she came back to me with an offer, which I accepted. Everything about Bungie exceeded all of my expectations. The people, the culture, the benefits, everything. I am very excited to start working there. If you're thinking about getting into the game industry, or if you're already in and you're thinking about switching jobs, you should seriously consider Bungie. Advice when applying to Bungie (particularly for entry-level candidates): Make sure you stand out from the crowd. I had been working on various game projects throughout the years, and all of them were listed on my resume. I also created a personal website where I went into greater detail on my projects, and I linked to this website in my cover letter and resume. Several of my interviewers asked me about these projects, and I think this contributed to my strength as a candidate. Also, be very specific about which position you want to apply for. It's easy to have the mindset where you'll take any job they can give you, but they would rather hire someone who is intensely passionate about the specific field of the position. Bungie is a company of ridiculously passionate people. You have to be at least as passionate as they are, and it should be obvious throughout the entire process. This includes your cover letter, the phone screens, and throughout the onsite interviews. I have no doubt that a major reason they hired me was because of my passion for the specific position I applied for.

      Interview questions [1]

      Question 1

      Many of my interview questions were strongly related to real-world problems that Bungie engineers had to solve when developing the Halo games. Since I signed an NDA, I don't feel comfortable sharing the interview questions here.
      Answer question
      38

      Bungie interviews FAQs

      • Associate Engineer applicants have rated the interview process at Bungie with 5 out of 5 (where 5 is the highest level of difficulty) and assessed their interview experience as 100% positive. To compare, the company-average is 54.6% positive. This is according to Glassdoor user ratings.
      • Candidates applying for Associate Engineer roles take an average of 28 days to get hired, when considering 1 user submitted interviews for this role. To compare, the hiring process at Bungie overall takes an average of 37 days.
      • Common stages of the interview process at Bungie as a Associate Engineer according to 1 Glassdoor interviews include:

        Skills test:  25%

        Phone interview:  25%

        Background check:  25%

        One on one interview:  25%

      • Here are the most commonly searched roles for interview reports -

        1. Contract Generalist Tester(8) ;
        2. Software Engineer(5) ;
        3. Test Lead(5) ;
        4. 3D Character Artist(4) ;
        5. 3D Artist(3) ;
        6. Artist(3) ;
        7. Generalist Tester(3) ;
        8. Quality Assurance(3) ;
        9. Administrative Assistant(2) ;
        10. Contract Tester(2) ;
        11. Graphic Designer(2) ;
        12. Intern(2) ;
        13. Lead Designer(2) ;
        14. Principal Character Artist(2) ;
        15. Producer(2) .


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