Pros
* Strong benefits and culture shows that company really cares about its people, sometimes to its detriment * Refuses to lower the bar for quality, which helps to create one of the best products in the industry * I never feel like the smartest person in the room, I am continually astounded by the intellect and talent of the people around me * When employees are not meeting the quality bar, management is willing to manage people out vs. sitting idly by. Did not happen for a while, but it has been increasingly willing to do so over the past couple years * Following Forsaken, the game and business has turned around substantially. It's exciting finally seeing the game and company firing on all cylinders after a rough 2018
Cons
* Tools aren't up to industry par * High number of deliverables - DLCs, monthly releases - with no breaks to catch your breath * Destiny is just too big. 500+ people working on one title means a lot of overhead in meetings and makes us very slow to pivot * Work life balance can be fine in some groups, less fine in others. Unfortunately there's no easy solution to stop delivering releases, which means some - I think few - teams are consistently underwater.