Fast Enterprises reviews

3.6

58% would recommend to a friend

(1,390 total reviews)
avatar

Martin Rankin

69% approve of CEO

63% positive business outlook

Fast Enterprises has an employee rating of 3.6 out of 5 stars, based on 1,390 company reviews on Glassdoor which indicates that most employees have a good working experience there. The Fast Enterprises employee rating is in line with the average (within 1 standard deviation) for employers within the Information Technology industry (3.6 stars).

Reviews by job title

1K reviews
2.0
May 5, 2023
Recommend
CEO approval
Business Outlook

Pros

The money is good, you get paid hourly for overtime, and you'll meet a lot of cool people and do some cool outside of work things with them. But those positives are almost weaponized because you don't want to let people that you're friends with down by not working overtime and getting things done. If you're making money for it, you might as well show camaraderie and work overtime with them. Also, the software stack is finally moving in a modern direction. C# will probably be more useful than VB.NET in your future endeavors, but you probably won't be doing cool things with coding. It's better than 5 years ago, at least. As a tech team member, you'll get pretty good at SQL (especially if you get assigned a lot of tuning issues), understand the basics of software architecture and enterprise level application management, and hone problem solving skills.

Cons

The main issue with my time spent there was the overtime. In the initial interview, I was asked if I was fine with occasional overtime (which I was), but in retrospect, "occasional" was doing a lot of heavy lifting in that sentence. About 8 months before a project starts to roll out, overtime will start to be encouraged from your project manager/team lead. And since everyone else is doing it... you'll find yourself sucked into it too. I got the whole "I can't require you to work more hours, but you should probably be working more hours" from my PM during a review, which is just terrible. You get paid your hourly rate for all overtime, yes, but if there is a necessity to work overtime across pretty much every team, then something is horribly wrong with the project structure as a whole. To compound this, the longer people stay with FAST, the higher the likelihood is that they'll be fine with working obscene amounts of overtime. This adds pressure to you as a new hire to do the same. It's easily the worst part of working for FAST. FAST does roll out mostly on time and on budget, which is definitely worthy of commendation, but the secret sauce is the after hours work of young professionals who don't know how to effectively set boundaries. Believe me, I was one of those. The software is another sore point. It's... not good. And everyone knows this at the company, but with commercial off the shelf software, you have to make some sacrifices I guess. (Side note: this isn't trying to discount some of what's in the application. The developers working at headquarters have done some pretty cool stuff, and kudos to them, but as a new hire you DEFINITELY won't be working there). As a new hire, you'll mostly be building out interfaces and filling out config for reference tables, while trying to gain enough of an understanding of the architecture to bend it to your will. It's not a good experience working with the software. For tech team specifically, the overtime issue gets worse (especially in the couple months before and after rollout). One year in, and I was easily working longer hours than my PM. Also, beginner tech team members are practically useless for the first 6 months to a year because not only do you have to learn the application and architecture, you also have to learn the solutions to site issues and get really good at frantic problem solving. To learn effectively, you have to have a really good team lead who is willing to put the work in to train you. I was lucky and had some good leads, but this is definitely not a guarantee. Tech team training mitigates this somewhat, but if new hire training is like catching water from a firehose in a teacup, tech team training is like trying to do the same at Niagara Falls.

3.0
Apr 7, 2023
Recommend
CEO approval
Business Outlook

Pros

- Good benefits (401k match, insurance, PTO, sabbatical, etc.) - Paid OT - Good salary (see cons for caveats) - Moved to new location every few years - Good relocation packages - Great coworkers and clients

Cons

- No transferrable skills for many in company, not really a development role, despite many being called "developers" - Being expected to move every few years, quality of life changes, breaking connections, having to adjust, cost of losing assets (housing, maybe cars, etc.) - Salary is relative to Denver CO; this could mean you live like a king in one location, but eat ramen at your next location - Differing expectations across different locations; you will work with a new team, new managers, and new project managers. Client demands could be different, 80hrs a week at one location vs 40hrs a week at another

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Fast Enterprises Response
2y
Thank you for taking the time to provide your feedback! We wanted to address your comment on salary. Salaries are based off Denver, CO where our HQ is located. In the event a location has a higher cost of living than Denver, employees are provided a Cost-of-Living Adjustment (COLA) during their time in that location. COLA is evaluated frequently with the goal of ensuring employees can live comfortably regardless of the location.
3.0
May 30, 2022
Recommend
CEO approval
Business Outlook

Pros

Disclaimer: I left FAST over 3 years ago so things may have changed since. Giving my retrospect after leaving and now working in big tech. - Decent compensation relative to low cost of living markets, and decent pay compared to entry level big tech positions if you are on a high cost of living site due to COLA; (e.g. MA, NY, HI, New Zealand, Finland—maybe more but it was generally frowned upon to share this knowledge). - Generally easy work but can be a bit mindless - Great opportunity to develop soft skills (not modern technical knowledge) - Pre-pandemic: many covered get togethers (dinners, lunches, happy hours, fun activities like rafting, camping, go karting with the team) - AGM (annual general meeting): covered few days of travel for a company conference each year (some past AGMS were in Mexico, Bahamas, Vegas, Orlando etc). Hotels and flights are covered (for you and a plus one). - Mostly great people (most of the folks I've met, I consider family to this day) - Paid overtime (OT also adds to your PTO balance) - 1 month sabbatical after 4 years of service (independent of regular PTO) - Paid medical and dental - Solid job if you want a ‘tech’ job without being a strong developer

Cons

General Cons: - Project based work; bad if you want to have a family or own property long term - Limited career and pay progression. Structure is flat; as a lead you won't get pay bumps; salary adjustments are based on performance/growth compared to your prior year. Alternatively, if you manage to become a director—IIRC, this is a 6 figure bump in salary. - Compensation is composed of base pay and relocation factor. If you don’t agree to relocation, you either lose the relocation factor portion of your salary which would likely put you below market average in pay (assuming there is enough work for the project) otherwise you lose your job. - COLA does not apply to non-engineering & non-project management positions (such as office admins) even if you live in a high cost of living area - Long hours (but depends on your project and site). I found this to be because deadlines and go-live dates are pre-determined by project management in advance rather than following an actual agile approach of adjusting targets as development progresses and complexities are better understood. The company prides itself in ‘always delivering on time and on budget’ (at the expense of its developers). Deadlines don’t change unless the client agrees to it (so it doesn’t get labeled as being ‘not on time’ or delayed). - Can’t choose project; You will be expected to move regularly and may have limited notice for when you need to move - Toxic culture. I confirm some of the negative sentiments mentioned here already: Bro culture and alcohol—may be shamed if you don’t drink. Harassment issues, had former trainers and interns complain about harassment from engineers, even had complaints about a former architect I worked with who left for another tech company. Tech & Conversion developers, (not all) but in general seem to come off as hostile towards subsystem developers. Technical Cons: - Limited transferable skills in general but depends on your site; if you are ambitious and aiming for big tech, your best bet is to leave by year 2. If you don't do side projects with modern stacks and frameworks nor leetcode regularly, you will have a tougher time finding another job post FAST as an engineer. - Code was split between ‘site’ (specific to your project), ‘core’ or ‘architecture’ (only engineers at HQ can touch core and arch) which limited the scope of your ability to implement or change functionality if you are a non-HQ developer. - No automated testing meant development was prone to bugs and regression and required tedious manual testing by the developers (projects do not have QE or SDET teams) - Version control is proprietary and didn’t have merge functionality thus prevented multiple developers from touching the same piece of code. It also didn’t have commit messages so no inline code history on the IDE which made adding verbose comments to code valuable. - Naming conventions were Hungarian notation and resulted in too long variables - No linting or prettier tools or configuration were used to standardize code - Typically, no freedom to use language or tools of choice. Everything built is expected to run on the existing stack. - Tech team: always on call - The software stack at the time wasn’t tested to be hostable on cloud platforms like Azure and AWS—IIRC we didn’t land a contract with a big client because we couldn’t guarantee it could run on Azure. Hopefully this has changed since. Also hoping there is R&D being to for leveraging Kubernetes and Containers which could guarantee the stack could run pretty much anywhere

Viewing 55 - 57 of 1,390 Reviews

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