Bungie reviews

3.3

45% would recommend to a friend

(148 total reviews)

Pete Parsons

21% approve of CEO

15% positive business outlook

Bungie has an employee rating of 3.3 out of 5 stars, based on 148 company reviews on Glassdoor which indicates that most employees have a good working experience there. The Bungie employee rating is in line with the average (within 1 standard deviation) for employers within the Media & Communication industry (3.7 stars).

Reviews by job title

148 reviews
2.0
Dec 17, 2022

Slowly dieing

Recommend
CEO approval
Business Outlook

Pros

The people you get to work with are great, knowledgeable and have some crazy talent. The project for the most part is fun to work on especially since it's the biggest looter shooter in the world. Bungies benefits are some of the best in the industry and as re hard to beat. Bungie finally went full remote but it has come at a time where they lost a ton of talented folks and with those folks went the knowledge of systems that are extremely hard to use at times.

Cons

Bungie continues to bleed talented individuals with years of knowledge and skills in favor of junior artist. It typically is great to have junior artist entering the industry however, Bungie has opted to let senior talent go to reduce the overhead cost and that means things that would take a couple hours to do now take a couple days. Bungie is bleed industry leading talent because of their current pay structure. Before COVID they were very competitive with their salary but as time moves on they continue to fall further behind industry pay. As a Principal Artist I make 160,000 but friends I know who left Bungie are making 200,000 or more at smaller studios. Bungie is also loosing and having a hard time getting senior or higher level talent because they fully support geo based pay "they keep saying this might change" but as it stands if you don't live in downtown Bellevue or west side of WA you will take roughly a 20% decrease in pay. I was told my salary would go from 160,000 down to 120,000 it I moved roughly 30 miles away from the studio where homes are more affordable. The current employees that stayed at Bungie are currently doing the bare minimum to stay because each year they 1/4th of there big payout that comes from Sony. With that said employees that have only been at Bungie for 5 years have left because their payout is far less then they could make at a different studio. From my perspective several of the incubation projects at this point have been restructured and don't appear to be moving along smoothly and that's very unfortunate because some of them looked really fun.

3.0
Mar 23, 2018
Recommend
CEO approval
Business Outlook

Pros

Working at Bungie was like no other studio, all employees were built as a family and not as a typical workplace. Tension between employees was often rare and many employees often we happy of current positions and often shared a high morale for what they were currently working on. Due to being employed as a Human Resource Manager I had very little focus on the "Destiny" franchise, I focused on making sure employees were focused in their respected areas of work and ensuring the continuation of the standard high morale many employees strive themselves on. I worked with a small team (most of the time 2 other managers) who would manage employees. To maintain this high morale of employees, management allowed for small incentives for employees, these included coffee bars, workplace activities, bonuses and health care plans. Job security was almost guaranteed if you did what was required of you. Although there was little promotion of employees. Often many would stay in a role for 3-5 years with increasing yearly salaries. We used a small rung system to determine an employees salary based on how many years had been contributed to the current role the employee was in. Although confusing at times many employees enjoyed this structure as they knew when a rise in salary was in the near future and how much the increase in salary was.

Cons

Although management aloud HR to make small incentives such as health plans and coffee bars for employees. Often when things needing shifting or something was not working between employees that HR could see was having a negative impact and downfall on the productivity of employees senior management would not allow for this change to happen and would over rule. Yes, naturally no one likes change but when it was drastically needed, making no change at all lead to further problems down the line of production. Once full production of the "Destiny" franchise started in 2010, many employees has already or begun to exit the studio to continue work on the "Halo" franchise. We decreased from about 250 employees to roughly 175. As production carried on, in HR we spend roughly a year bringing in new talent to work on "Destiny" and slowly integrate these new employees as part of already existing groups in production. Once 2011 had rolled around the studio was at roughly 400 employees. Management had set a goal to have an employee base of around 350-450. Although we in HR quickly learnt the studio expanded and grew in size to quickly. This resulted in a loss of the high standards we had built and the "Bungie culture" started to go. This lead to a somewhat rupture within the employee base that HR slowly needed to go though and fix, due to this production was drastically hindered. During this time senior management were persistent on no change whatsoever. Senior Management. Although I had been friends with many of them for years during my time at Bungie, it was clear the lack of managerial skills. Some of senior management was excellent but while many lacked behind resulting in many times a clash of senior management while employees would watch on. In late 2015 this came to clash of heads as of then current studio president Harold Ryan was pushing and overruling other senior management to have the "Destiny" sequel released in 2016 although many in the studio knew it was not possible to do. Due to this Harold Ryan was stood down and Pete Parsons was going to be taking his place. A major wrap to Pete Parsons was his ability to bring back the "Bungie Culture" and this drastically showed within the studio.

3.0
Jan 4, 2023

It's alright, but just alright

Anonymous employee
Recommend
CEO approval
Business Outlook

Pros

- Fantastic work/life balance, you are (for the most part) treated as a real human being with real struggles and emotions. - Pretty good compensation, though probably less than comparable non-gaming tech companies - Casual and open environment, at least among non-management - You get to work on, or adjacent to, video games - You get to work at a company that has a track record of significantly shaking up the industry (Marathon introduced FPS freelook, Halo made FPS work comfortably on consoles, Halo 2 introduced matchmaking, Destiny put matchmaking under the hood and actually succeeded (eventually) as a cooperative looter shooter where others have struggled and/or failed)

Cons

- Insane amount of archaic tooling and systems, oftentimes coupled with opaque proprietary tech stacks. For example, the internal website frontend for invoking a new build on our in-house build farm still uses Silverlight. You have to use IE compatibility mode in Edge to even load the page properly. And that doesn't even begin to comment on how inflexible and purpose-built the build farm itself actually is, providing almost no support for the rapid growth and expansion the studio has been experiencing. - Company culture is trending in the "woke" direction. For some this could be a pro, and in a lot of ways it is a pro, but if you ever disagree with a decision or an action that was taken in the name of "diversity and inclusion" then you better not share your opinion with anyone. You will be skewered by other employees and your name will be dragged through the mud behind your back. - Constantly understaffed while always biting off more than we can reasonably chew. Two week sprints literally feel like sprints from start to finish with no opportunity to rest, to evaluate where we are, or to take a look at the bigger picture. - Always focused on and optimizing for what needs to be immediately done, longer-term efforts are always deprioritized and even discouraged. - If you want to work in-person at the office, you need to live in or near Bellevue, WA which is comically expensive. - Recently bought out by Sony. Leadership super pinky swears that Bungie will retain almost all of its independence, and so far that feels like it's been true, but who's to say that will continue to be true if Bungie stumbles in the future? Sony bought Bungie to grow their own business, not as a good-will gesture. It doesn't matter what kind of protections were specified in the buyout details, get enough talented lawyers and you can make anything happen.

Viewing 10 - 12 of 148 Reviews

Glassdoor has 203 Bungie reviews submitted anonymously by Bungie employees. Read employee reviews and ratings on Glassdoor to decide if Bungie is right for you.