NextVR reviews

3.7

57% would recommend to a friend

(29 total reviews)

David Cole

69% approve of CEO

50% positive business outlook

NextVR has an employee rating of 3.7 out of 5 stars, based on 29 company reviews on Glassdoor which indicates that most employees have a good working experience there. The NextVR employee rating is in line with the average (within 1 standard deviation) for employers within the Information Technology industry (3.9 stars).

Reviews by job title

29 reviews
1.0
Feb 2, 2019
Recommend
CEO approval
Business Outlook

Pros

Great location, great team, great culture among engineers and developers.

Cons

Company doesn't have a clear direction. They cut perks without notice, lot of time waste in meetings without any mean... team gathering every morning for almost no reason or no way to hear other as the number of ppl was so big, it was impossible to hear the person in the opposite side... just heard recently that they had a massive layoff... (over 50 ppl) - I guess not a stable place to be.

3.0
Jan 15, 2019
Recommend
CEO approval
Business Outlook

Pros

Had a lot of great people. Challenging work and fun environment. Very flexible hours. There WAS a sense of friendship and almost family.

Cons

Loyalty is not practiced, there was a recent mass layoff. Even employees that had been there in the beginning were let go. No prior warning, and it came down to the bottom line of money.

2.0
Aug 28, 2018

Dickensian Home for Designers of DeLoreans

Anonymous employee
Recommend
CEO approval
Business Outlook

Pros

Every company has great people, and if you love funding, open plans, dogs, beer, and small but ergonomic desks, there's a lot to like. I feel designers deserve a heads up, however.

Cons

NextVR doesn't understand design, and sadly, doesn't want to. Design here is production, never strategy. Design will never have rank, and is subjugated to engineering. Expect to be asked for cleanup after non-designers have revised things structurally (usually myopically). Workflow, governance, and infrastructure for design are all terrible. Think of what internal design models looked like about twenty years ago, not what you picture for modern tech development. Inefficiency: there is no one source for what 'good' is, so wheels are reinvented. Patterns can't be nailed down effectively; once, I listened to someone in charge extol the 'awesome' virtues of inconsistency. Maybe antidesign is the future of usability, but I doubt it. Despite my best efforts, design was isolated from end users, who Marketing owns entirely. This resulted in poor discovery, no user testing, no validation. Whole chunks of the design cycle were missing or broken. Expect to get the wrong input, from the wrong person, at the wrong time. Be prepared. There are no design sprints, and while I was at NextVR, design was removed even from regular sprints. You heard correctly. Expect your role to be blurry, and your schedule a surprise. Don't assume 'sprints' means anything typically considered Agile is going on. You might think this is to be expected at a startup, and one of your jobs is to improve things. In my experience, meaningful conversations about addressing these issues will go absolutely nowhere, and inquiries are likely to be outright ignored. I call this cricket management. You will not be understood, heard, helped, or even looked at in the eye by executives, processes, or product management.

Viewing 19 - 21 of 29 Reviews

Glassdoor has 30 NextVR reviews submitted anonymously by NextVR employees. Read employee reviews and ratings on Glassdoor to decide if NextVR is right for you.