If you want to make games, do not work here.
The business model is to acquire games, pare them down so they can be managed by a monetization "expert", and then make money until its no longer profitable. Development work is focused on creating events or items. Game Design is non-existent. This isn't bad necessarily, its just not games development.
But on top of this, gamigo does the bare minimum for its employees. Its a poster child for penny-wise but dollar short. Computers fail regularly and are either patched or replaced with the bare minimum specs required for their jobs. Promotions do happen, sometimes without raises and rarely with appropriate training. If a raise does happen its "yay, an extra 200 per year". Yet somehow there is always money for a new acquisition or fancy gadget for management.
Daily-life is dictated by three top-level managers who rarely agree with each other, or themselves from the day before. Priorities change daily, if not hourly, and people who try to bring any kind of order or structure to this are sidelined, burn themselves out, or are often simply fired. Except for cost-savings initiatives. These are always prio#1, although there doesn't seem to be any understanding of what the impact of these initiatives are (positive or negative).
Going the extra mile is essentially punished. Work late voluntarily one evening because of a live issue? This now is a regular expectation, but no its not compensated. Decline a meeting outside of core-hours? It must be because you're lazy and not a team player.
Everyone is overworked, but are so caught up in it all that they're unable to escape.