Skip to contentSkip to footer
  • Community
  • Jobs
  • Companies
  • Salaries
  • For Employers
      Notifications

      Loading...

      Elevate your career

      Discover your earning potential, land dream jobs, and share work-life insights anonymously.

      employer cover photo
      employer logo
      employer logo

      Bungie

      Is this your company?

      About
      Reviews
      Pay & benefits
      Jobs
      Interviews
      Interviews
      Related searches: Bungie reviews | Bungie jobs | Bungie salaries | Bungie benefits
      Bungie interviewsBungie Gameplay Engineer interviewsBungie interview
      Company Bowl sample

      Want the inside scoop on your own company?

      Check out your Company Bowl for anonymous work chats.

      Bowls

      Get actionable career advice tailored to you by joining more bowls.

      Followed companies

      Stay ahead in opportunities and insider tips by following your dream companies.

      Job searches

      Get personalized job recommendations and updates by starting your searches.

      Gameplay Engineer Interview

      Jul 17, 2019
      Anonymous Interview Candidate
      Bellevue, WA
      No offer
      Negative experience

      Application

      I applied online. The process took 2 months. I interviewed at Bungie (Bellevue, WA) in Jun 2019

      Interview

      The entire process took almost two months from start to finish, and I only got to the first step of doing an at-home programming challenge. I never talked to anyone over the phone or in-person, everything was over email through a coordinator. Almost all interactions with the coordinator took 24-36 hours to hear a reply, nothing about their process is fast. Overall, I think this interview process was pretty miserable for interviewees. For the amount of calendar time and actual effort put into the programming challenge, they basically only got 1-bit of information back. They did not care about what approach I used, how I broke down the problems, or what approach I used to testing code. They literally only wanted a perfect bug-free solution and nothing more. I really wish I had known this upfront. I would have put less effort into how I approached the problems and more effort up front into ensuring I had a perfect solution. Every other take home programming challenge I have done has worked the opposite, where they want a solution that works, but care more about your approach and how you think about the problems. Here is my experience broken down-- Week 0: I applied online and waited. Week 4: I was contacted by a recruiting coordinator and asked many base line questions. This included things like expected start date, expected salary, relocation ability, etc. I was asked to sign an NDA in order to move the next step of their programming homework assignment. Week 5: I was sent the programming assignment and told they would like the test completed and returned within a week, but I can take as much time as I needed within reason. I told them I had to delay a week because I was not in a position to do the test this week. Week 6: Working on the problems - there were two questions each very different. The questions were certainly challenging, but when broken down, they were not insurmountable. I do feel like a junior engineer may have struggle a lot more with these two particular questions. Ended up putting in a significant number of hours over a few days to feel comfortable with my answers. This was time writing the solutions themselves, and time put into writing unit tests and debugging the code. Submitting -They only wanted the headers and source for these problems, they did not want to see my test harness or test case code at all. I had to wait a bit for feedback. From what I can gather, the coordinator hands the code off to an engineer who then hooks the code up to their own test harness, then passes back feedback to the coordinator. This process takes time. I was informed that one part of my solution did not return correct results, they made no mention of what the nature of the problem was or what types of inputs were causing the issue. Thinking this was part of the test, and that I would need to inquire about more details on the nature of the bug, I asked what information I could give me about the bug (like you might try to do in the actual position), I was simply told that they wanted to see my ability to debug and test my code. Week 7: I did find a couple of corner cases that were not covered in my original submission. I went ahead and submitted my corrected version. Week 8: I was informed my submitted solutions did not pass and I would not be going forward.

      Interview questions [2]

      Question 1

      Single function which involved a lot of linear algebra and maths. They did give a "cheat sheet" of fundamental maths formula to be used for the solution, they asked that you only stick with deriving your solution from these equations.
      Answer question

      Question 2

      A problem around a single class with two interface methods to be completed. This question was heavy on data structures and algorithms related programming. It would be easy to write a working solution, but not one that scales well, this is where the real challenge is.
      Answer question
      4

      Other Gameplay Engineer Interview Reviews for Bungie

      Gameplay Engineer Interview

      Apr 3, 2023
      Anonymous Interview Candidate
      No offer
      Positive experience
      Difficult interview

      Application

      I applied online. The process took 3 months. I interviewed at Bungie in Mar 2023

      Interview

      It is a 5 Round interview talking to a lot of different people about a wide range of engineering skills. The last round is a day long interview. Interviewers were clear and accommodating.

      Interview questions [1]

      Question 1

      Lots of questions about algorithms and one 3D math question.
      Answer question

      Gameplay Engineer Interview

      Jul 19, 2022
      Anonymous Interview Candidate
      Seattle, WA
      Declined offer
      Neutral experience
      Difficult interview

      Application

      I applied through an employee referral. The process took 4 months. I interviewed at Bungie (Seattle, WA) in Jan 2022

      Interview

      Very long process which took about 4 months form application to offer. Consisted of three technical phone screens and a virtual on-site loop. The loop spanned 9AM to 6PM consisting of six interviews with homework to be completed afterwards. Two behavioral, two design, one algorithms, and one testing. I received an offer approximately two weeks later and spent another four weeks negotiating for no gains despite presenting better offers from other companies.

      Interview questions [1]

      Question 1

      Q: Why do you want to work at Bungie?
      Answer question

      Gameplay Engineer Interview

      Nov 3, 2020
      Anonymous Interview Candidate
      No offer
      Positive experience
      Average interview

      Application

      I applied online. I interviewed at Bungie

      Interview

      Sent a coding test, was mostly C and C++. Following the programming, if you pass then you get another interview. I believe there's one more interview after that but I didn't get that far.

      Interview questions [1]

      Question 1

      What are your communication strengths?
      Answer question

      Bungie interviews FAQs

      • Gameplay Engineer applicants have rated the interview process at Bungie with 3.5 out of 5 (where 5 is the highest level of difficulty) and assessed their interview experience as 40% positive. To compare, the company-average is 54.6% positive. This is according to Glassdoor user ratings.
      • Candidates applying for Gameplay Engineer roles take an average of 71 days to get hired, when considering 5 user submitted interviews for this role. To compare, the hiring process at Bungie overall takes an average of 37 days.
      • Common stages of the interview process at Bungie as a Gameplay Engineer according to 5 Glassdoor interviews include:

        Phone interview:  25%

        Skills test:  25%

        Background check:  13%

        Personality test:  13%

        Presentation:  13%

        One on one interview:  13%

      • Here are the most commonly searched roles for interview reports -

        1. Contract Generalist Tester(8) ;
        2. Software Engineer(5) ;
        3. Test Lead(5) ;
        4. 3D Character Artist(4) ;
        5. 3D Artist(3) ;
        6. Artist(3) ;
        7. Generalist Tester(3) ;
        8. Quality Assurance(3) ;
        9. Administrative Assistant(2) ;
        10. Contract Tester(2) ;
        11. Graphic Designer(2) ;
        12. Intern(2) ;
        13. Lead Designer(2) ;
        14. Principal Character Artist(2) ;
        15. Producer(2) .


      Glassdoor

      • About / Press
      • Awards
      • Blog
      • Research
      • Contact Us
      • Guides

      Employers

      • Free Employer Account
      • Employer Center
      • Employers Blog

      Information

      • Help
      • Guidelines
      • Terms of Use
      • Privacy & Ad Choices
      • Do Not Sell Or Share My Information
      • Cookie Consent Tool
      • Security

      Work With Us

      • Advertisers
      • Careers
      Download the App

      • Browse by:
      • Companies
      • Jobs
      • Locations
      • Communities
      • Recent Posts

      Copyright © 2008-2026. Indeed, Inc. "Glassdoor," "Worklife Pro," "Bowls," and logo are proprietary trademarks of Indeed, Inc.