GameStop reviews

2.9

29% would recommend to a friend

(8,604 total reviews)

Matt Furlong

18% approve of CEO

18% positive business outlook

GameStop has an employee rating of 2.9 out of 5 stars, based on 8,604 company reviews on Glassdoor which indicates that most employees have an average working experience there. The GameStop employee rating is in line with the average (within 1 standard deviation) for employers within the Retail & Wholesale industry (3.5 stars).

Reviews by job title

9K reviews
3.0
Oct 10, 2014

I don't know

Anonymous employee
Recommend
CEO approval
Business Outlook

Pros

Meet great people, fun environment most the time

Cons

Customers are generally idiots, numbers, numbers, numbers. The company is going the wrong direction focusing on electronics and credit cards when they need to stick to their roots with video games.

2.0
Mar 8, 2018
Recommend
CEO approval
Business Outlook

Pros

Employee discount at GameStop brick & mortar and online stores. The occasional free or discounted swag (i.e., unsold clearance items, warehouse overstock or leftovers from conferences and events).

Cons

Take the average, unavoidable organizational dysfunctional and poor communication channels that exist at any corporate headquarters employing more than 500 people and multiply that by a zillion. Apply industry best practices across operations, marketing and merchandising departments that stopped being relevant in 1998. Rarely hold people accountable for poor work. Reward and promote from within those who “stick around long enough.” Sound like a bearable work environment? Welcome to GameStop HQ! Benefits are poor and are about to get worse, as they are planning to drop their “top tier” plan. Specific to my position, much of the important in-house creative development would be sent to agencies that didn’t understand the company brand, most likely because there was no universally accepted brand, much less documented standards or guidelines. Add to this multiple instances where work would be started in-house, then tasked to an agency without in-house resources being informed until after the fact. Obviously, the company needs to change its approach to several things if it wants to stay in business. To do so means being willing to change and understanding what that actually means. Finally, there are far too many individuals in key leadership positions who are not suited for their roles, consistently executing outmoded, unproven or just plain terrible ideas with little-to-no strategic planning. What’s worse is that the people who report to these leaders are learning terrible methods, and will need to unlearn these things if/when they move to another company.

3.0
Jun 1, 2016
Recommend
CEO approval
Business Outlook

Pros

I get to talk to like minded individuals about our mutual passion. I enjoy the excitement of looking forward to a new game, and the successful feeling of genuinely helping someone get everything they need. The benefits include an employee discount which helps if you spend a lot there. Once a year managers are sent to a conference to get sneak peeks and inside information on new games and hardware coming out later. You tend to get quite a few free gifts during conference, attend a closed game expo specifically for management and of course, training classes. This is an excellent time to network with peers and share best practices. Most days I really do enjoy this job.

Cons

Unrealistic expectations for achieving an ever expanding sales plan. Before you think ill of me, yes I know, the whole point of a business is to grow and become more profitable than it was the year before. However, in my experience at multiple locations, outside factors that affect sales are not taken into consideration. When the sole factor to determining whether or not you get a raise depends on your store achieving a plan set by some guy at corporate who probably has never actually worked retail on the ground level, it can be disheartening when you sincerely give 150% and your store still does not perform up to expectations. Businesses particularly dealing with electronics and entertainment are constantly evolving, but the amount of change expected of the workforce is astronomical. We went from a "checklist" mentality to "natural and authentic" engagement of our customers while still covering everything expected from the checklist. I personally saw the importance of an authentic, personalized experience and how it helps our customer base, but we were still held accountable for not forcing every single item expected down our customers throats. You must be authentic and offer personalized service, BUT you HAVE to get the customer to 1) Buy more than they planned when they walked in 2) Sign up for our membership card 3) Get a warranty on all applicable items in said transaction 4) sign up for our credit card if they are pre approved 5) buy pre-owned merchandise over the new items THEY WANT, in order to help push the membership card 6) pre-order a couple titles 7) leave their current phone service provider to sign on with Cricket and 8) do a survey to help me keep my job. All this while we are supposed to deliver A1 customer service, get all shipment received, and all random tasks that get assigned via corporate and other levels of management such as district and regional leaders. Oh and you have to use the store tablet with each customer so the company doesn't feel like they wasted so much money buying Ipads for each store. I have seen all of these individual actions prove beneficial to customers but very rarely does a customer do all this at once. Most people don't like having all this shoved down their throat when they just want to go grab a game real quick. If it was truly about making each transaction individualized and personal, they would do away with these metrics. Upper management claims these metrics are not being measured, but when comes time for a monthly performance review, you sure do hear how bad you are doing if you are behind the district, region , or company average in any of these areas. There is not enough hour support for staff to deliver on all these areas. There should be at least two people on staff at all times. It seems like the corporate office want the store managers to spend all their time at the store in order to be successful, all the while preaching a "protect the family" mantra. It just seems like they want to have their cake, eat it too, and then take yours.

Viewing 4 - 6 of 8,604 Reviews

Glassdoor has 9,027 GameStop reviews submitted anonymously by GameStop employees. Read employee reviews and ratings on Glassdoor to decide if GameStop is right for you.